[CF-Devel] Future crossfire changes/projects
Scott Barnes
reeve at ductape.net
Fri May 18 08:40:50 CDT 2001
On 17 May 2001 21:50:59 -0700, Mark Wedel wrote:
>
Sean Michael Whipkey wrote:
>
> It'd also encourage players to save more, especially if the characters
>
> got fatigues if they didn't "sleep". Then again, how would you handle
>
> sleep? I like to play all day at work (hey, I work for the state) and
>
> would hate it if I had to not play for a while so my character rested.
>
>
I think that is the biggest problem.
>
The fact that the game is real-time means that you just can't spin the clock
>
forward to the next morning when the characters sleep.
>
>
Now there could be advantages to resting - ie, if your sleeping in a bed,
>
perhaps you don't see your surroundings, but your hp and sp go up faster. OTOH,
>
in many cases, it goes up so quickly that it probably would not be worth finding
>
a place to sleep.
>
>
Now you could do something a little different but related - certain races get
>
penalties/bonuses depending on time of day. wraiths would not like to be
>
outdoors during the day, so have some negative. This could get related to other
>
factors - dwarves would just not like to be outdoors, but would like to be
>
underground, elves the reverse of that, etc.
>
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>
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>
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>
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That would be great! You could also have area changes (faster food
consuption if you're in the desert, etc) I think this would be a
wonderful improvement.
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