On 17 May 2001 21:50:59 -0700, Mark Wedel wrote: > Sean Michael Whipkey wrote: > > It'd also encourage players to save more, especially if the characters > > got fatigues if they didn't "sleep". Then again, how would you handle > > sleep? I like to play all day at work (hey, I work for the state) and > > would hate it if I had to not play for a while so my character rested. > > I think that is the biggest problem. > The fact that the game is real-time means that you just can't spin the clock > forward to the next morning when the characters sleep. > > Now there could be advantages to resting - ie, if your sleeping in a bed, > perhaps you don't see your surroundings, but your hp and sp go up faster. OTOH, > in many cases, it goes up so quickly that it probably would not be worth finding > a place to sleep. > > Now you could do something a little different but related - certain races get > penalties/bonuses depending on time of day. wraiths would not like to be > outdoors during the day, so have some negative. This could get related to other > factors - dwarves would just not like to be outdoors, but would like to be > underground, elves the reverse of that, etc. > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel That would be great! You could also have area changes (faster food consuption if you're in the desert, etc) I think this would be a wonderful improvement. -- -- Reeve the cat ----BEGIN FORTUNE---- Men use thought only to justify their wrong doings, and speech only to conceal their thoughts. -- Voltaire ----END FORTUNE---- -----BEGIN GEEK CODE BLOCK----- Version: 3.12 GCS d? s: a? C++++ UL++++ P+ L++++ E- W++ N o K- w--- O M-- V-- PS+++ PE Y PGP t+++ 5 X+ R+++ tv+ b+++ DI++ D+ G e* h-- r+++ y** ------END GEEK CODE BLOCK------