"H. S. Teoh" wrote: > > I'm making a new mapset, and I've noticed a strange problem with a certain > map: > > The player starts in a map called /lankirk/start-house which has a > savebed. The reset time is set to 3600. Now, the odd thing is, whenever i > save the play-testing character on the savebed, the map DOES NOT RESET. > Even after 12 hours. In fact, it didn't even reset after 24 hours. > > If I *quit* the play-testing character (i.e. delete instead of save), then > the map resets after a reasonable amount of time. Any clues as to what I > might be doing wrong, or is this a server bug? Are there other players on the server, or are you the last one? If so, the server basically goes to sleep waiting for new connections. During that time it is asleep, maps do not reset. When someone rejoins, most all the maps will reset if the time has been long enough, but maps the player can visit quickly enough will not reset (this is because the server does not check for potential map resets every tick, but instead every 500 ticks or something). If you keep your client connected waiting for the 'play again prompt', it may also see it as a player being on that map. I'd have to double check this. In reality, these are all server bugs. If its just a problem with youu being the only player, that sort of goes away if youu expect these to be used on public servers. But I'll also see about adding code to reset maps periodically even when sleeping. Now days, when the server is sleeping, it still does in fact do other activitity now and again (at one time, this was not the case - it just waited in select), so while it is doing that other activitity, it can also clear out the old maps.