[CF-Devel] World Maps Redux

John Cater John.Cater at eng.monash.edu.au
Fri Nov 9 04:05:16 CST 2001


Hear hear!

I'd agree with you on every point, and I hereby offer myself to
contribute to this effort - though it would be nice if we could use the
GTK editor... :-)

At the same time I'd like to shift a few of the existing maps around.

e.g. Fold Port Joseph into Scorn port area, and move beginners 2 into
Scorn central.

I suggest a new CVS directory, where the new maps go as we create them.
Maybe start-off with a blank canvas for the world, and go from there.
Personally, 32 x 32 appeals to me as a map size or maybe 24x24?

At the same time, I'd like to see the directory structure for the maps
rationalized, so that maps in similar places were grouped together.

What happened to our Map Czar?


>
     
      1)  Expand the world map by a factor of around 30
     
     >
     
      2) Use the new map tiling to join the maps, so they appear 
     
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      correctly if playing
     
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      with larger map windows.  Also fixes things like dimension door.
     
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      3) Remove the city icons, and instead they get placed on full scale 
     
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      on the world
     
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      maps.  Some other dungeons may be similarly put.  This reduces 
     
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      crossfire to a 2
     
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      scale system, but also gives some other benefits (different ways to 
     
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      enter/exitthe city, etc.
     
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      4) I'm not completely decided on the size for each piece - I'm 
     
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      thinkingsomething a little smaller (30x30 or so) - this is small 
     
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      enough that one could
     
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      view the entire segment on most standard monitors when editing it.
     
     
    


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