Sorry to say, but I think random-generated worldmaps would suck. (That doesn't apply to the weather effects thing suggested by garbled. That might be pretty nice, but we can have that just as well without a random worldmap) Why do I think random worldmaps would suck? Because they'd be boring. Randommaps can never compete with maps created by humans. Take lake country for example. The whole map is designed in a connective way: There are quests and npcs/books etc referring to certain places. We've got the wiztower in the swamp to the sout-east, the chaos lair in the mountains to the north, butakis fortress on a small river-island in the middle etc. Something like that can never be created at random. Or think about pupland, and imagine what it would be like if it was randomly generated. I admit that the current main-continent worldmaps really don't have much content (unlike lake country or pupland) - But that was the main reason why we wanted to redo them, remember? And one thing I don't understand about the whole random-worldmap thing anyways: You obviously have to link in the non-random maps (like cities, caves, castled etc.). How is that supposed to happen? If you link them in at random locations the players are completely des-oriented and there's no way to create a reasonable quest on the worldmap (because you can't tell the player where to find the places to go). So, if you link them to non-random places, that actually means the whole thing really isn't a random-map anymore. And why code a huge random-generator if the outcome is a non-random map in the first place? Well, just my thoughts. Andreas V.