New World Map Questionaire, was Re: [CF-Devel] Suggestion.
David Delbecq
tchize at mailandnews.com
Sun Nov 18 15:07:33 CST 2001
Here follow my point of view (given as shortly as possible)
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Since there seems to be no clear opinion just from mail what approach
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should be taken, here is a questionaire. Note that some questions are
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applicable no matter what main approach is taken. To prevent to much
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unneccessary traffic that is not likely meaningful, please respond directly
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to me. I'll tally the results probably sometime Wednesday evening (which
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is -8 GMT for me). Note that some questions are more relevant than others
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- I just figured that if I'm putting this out, might as well get some
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additional input.
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Please try to keep the response short (eg, don't write 'well, if it was
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done this way, and if that was done, and ... I'd go for X, but if .. and
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.., I'd go for Y').
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1) How should the world map be generated. Choices:
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a) completely by hand. Except for the editor, no computer aids really
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used.
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b) computer base design, but extensive hand additions/customizations.
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c) completely computerized, allow each server to have a unique map.
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--> d) some people have already started creating a whole coherent world. We
should use it.
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2) How large should the world map be (please just specify size in spaces).
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Current world map is roughly 110 x 100:
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--> very large (about 10 seems good but higher sizes could be used too)
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3) How dynamic should the outdoor map be, eg, effects from both players and
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weather. Choices:
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a) very dynamic - depending on weather patterns and spells players cast,
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forests show grow/die, grass turn to desert, etc.
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b) slightly dynamic - the terrain itself will not change, but special
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plants may grow given the right conditions/spells, and there may be effects
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on creature production in the wilderness. Trails may form and decompose
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based on where players travels.
--> terrains and creatures evolving ok. Randomly having to fight creatuer in
some maps too.
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c) not at all - player dropping equipment would really be the only way for
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any change to happen on the world.
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4) How cohesive should the world be:
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a) Very. Everything should be on the main world map and be relative to
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each other, but boats/dragon transports would still be shortcuts to reach
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some of them.
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b) somewhat - maps that work much better seperated out (due to npc's or
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style of the map) can remain so, but an effort should be made to bring most
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of the maps onto the main continent.
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c) not really - people can toss stuff wherever, including making their own
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mini continents.
--> The maps linking should be coherent but dungeons and cities should stay
as now (separate maps)
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5) Thoughts on more than one continent (note that the main continent will
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like have islands around it). Second continent here would be another big
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body of roughly the same size of the first (eg, answer to #2)
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a) Why bother - everything should fit on the main one with space to spare.
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b) Given a good reason (eg, different culture/style/terrain, or current
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continent starting to get filled up), sure.
--> increasing the size of continent or creating new one should be possible.
But it has to be interresting too (why creating a whole continent if it is to
put 3 towns and 7 quests?)
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c) never - we should really try to make sure this one continent will cover
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everything we need.
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