Here follow my point of view (given as shortly as possible) > Since there seems to be no clear opinion just from mail what approach > should be taken, here is a questionaire. Note that some questions are > applicable no matter what main approach is taken. To prevent to much > unneccessary traffic that is not likely meaningful, please respond directly > to me. I'll tally the results probably sometime Wednesday evening (which > is -8 GMT for me). Note that some questions are more relevant than others > - I just figured that if I'm putting this out, might as well get some > additional input. > > Please try to keep the response short (eg, don't write 'well, if it was > done this way, and if that was done, and ... I'd go for X, but if .. and > .., I'd go for Y'). > > 1) How should the world map be generated. Choices: > a) completely by hand. Except for the editor, no computer aids really > used. > b) computer base design, but extensive hand additions/customizations. > c) completely computerized, allow each server to have a unique map. > --> d) some people have already started creating a whole coherent world. We should use it. > 2) How large should the world map be (please just specify size in spaces). > Current world map is roughly 110 x 100: > --> very large (about 10 seems good but higher sizes could be used too) > 3) How dynamic should the outdoor map be, eg, effects from both players and > weather. Choices: > a) very dynamic - depending on weather patterns and spells players cast, > forests show grow/die, grass turn to desert, etc. > b) slightly dynamic - the terrain itself will not change, but special > plants may grow given the right conditions/spells, and there may be effects > on creature production in the wilderness. Trails may form and decompose > based on where players travels. --> terrains and creatures evolving ok. Randomly having to fight creatuer in some maps too. > c) not at all - player dropping equipment would really be the only way for > any change to happen on the world. > > 4) How cohesive should the world be: > a) Very. Everything should be on the main world map and be relative to > each other, but boats/dragon transports would still be shortcuts to reach > some of them. > b) somewhat - maps that work much better seperated out (due to npc's or > style of the map) can remain so, but an effort should be made to bring most > of the maps onto the main continent. > c) not really - people can toss stuff wherever, including making their own > mini continents. --> The maps linking should be coherent but dungeons and cities should stay as now (separate maps) > > 5) Thoughts on more than one continent (note that the main continent will > like have islands around it). Second continent here would be another big > body of roughly the same size of the first (eg, answer to #2) > a) Why bother - everything should fit on the main one with space to spare. > b) Given a good reason (eg, different culture/style/terrain, or current > continent starting to get filled up), sure. --> increasing the size of continent or creating new one should be possible. But it has to be interresting too (why creating a whole continent if it is to put 3 towns and 7 quests?) > c) never - we should really try to make sure this one continent will cover > everything we need.