Andreas Vogl wrote: > This bug has been known for a good while, but nobody could come > up with a fix yet. I suspect it might be related to this old > stats-glich in the monster code: When a monster applies any piece > of equipment, it's stats get replaced by those from the default arch > or sth. (See below) This is difficult to fix, because no record is made of the changed attributes (in the map file) the monster has. However, there are several perfectly good workarounds: 1) Clear the can_use_... flags for the creature. If desired, the attributes of the monster can be pre-adjusted for equipment the creature has or may have (ie, increased damage, ac, armor, etc). 2) put a force object into the creatures inventory that holds the improved protections. I'm not positive of all the settings the force object will need (presumably, you want to make sure it does not expire like normal spells) This is probably the best method, but makes it a little harder to see the final results the monster will have.