[CF List] mapmaking problem
Mark Wedel
mwedel at sonic.net
Tue Oct 30 00:27:01 CST 2001
Kimmo Hoikka wrote:
>
It seems to teleport spells now, in some maps it is possible to burn
>
items in a shop with firespells for example. The problem is when you
>
have trapdoors leading into some place in the map where is a teleporter
>
for example. The player can cast earth walls on top of the trapdoor and
>
the walls fill up the teleporter so the player does not drop into a
>
trapdoor after that. Actually after that the player gets transported
>
into some other trapdoor that is available in the map...
Teleporters and trapdoors are different objects. Yes, teleports will transport
spells. I do not think trapdoors will.
Your point with earthwalls is valid. I'm not sure the best way to deal with
that - other than to specifically code that earthwalls do not get moved (which
may not be terrible), I can't think of a clean way to do it by object attributes
without breaking some maps (as I know some do use trapdoors with boulders on top
to get a single use trigger)
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