Kimmo Hoikka wrote: > It seems to teleport spells now, in some maps it is possible to burn > items in a shop with firespells for example. The problem is when you > have trapdoors leading into some place in the map where is a teleporter > for example. The player can cast earth walls on top of the trapdoor and > the walls fill up the teleporter so the player does not drop into a > trapdoor after that. Actually after that the player gets transported > into some other trapdoor that is available in the map... Teleporters and trapdoors are different objects. Yes, teleports will transport spells. I do not think trapdoors will. Your point with earthwalls is valid. I'm not sure the best way to deal with that - other than to specifically code that earthwalls do not get moved (which may not be terrible), I can't think of a clean way to do it by object attributes without breaking some maps (as I know some do use trapdoors with boulders on top to get a single use trigger)