On Mon, Apr 01, 2002 at 09:39:27AM -0500, Johnny Shelley wrote: > Joris Bontje wrote: > > > > There are 2 options: > > 1) put it in as a linked mapset (so every new server will have it) > > Actually theres a sub-option here. I would prefer to change the maps a > bit and link a guild into each existing town that has an unlinked guild > building rather than using the 'guild island' map. > > Its a bit hokey that all the player guilds are on the same island with > basically nothing else there, but this was the easiest way to test the > maps originally without disturbing things. > > I think the best way to handle this would be to move the guild sales map > to scorn and then just give directions to the guild house once the keys > have been purchased. Sounds good, how many home towns do we have? Joris Bontje / mids -- Gpg Key: Id=0xF19326A9 / http://mids.student.utwente.nl/~mids/jbontje.pub Key fingerprint = 730D 9B3A F406 F28A 957D 6397 31E8 6D4C F193 26A9 -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 240 bytes Desc: not available Url : http://shadowknight.real-time.com/pipermail/crossfire/attachments/20020401/a25d98a7/attachment.pgp