[CF-Devel] patch for generators to create special ability mo
Norbert Irmer
norbert.irmer at t-online.de
Sat Apr 13 11:10:50 CDT 2002
Tim Rightnour wrote:
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1) You should have sent a diff of the code. Please do so in the
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future. It
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would also be nice to send the diff separately from the map, for those
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of us
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who would review the code, not the map. (if I can just click on the
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diff and
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look at it from my mail-reader, the chances are higher that I will
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look at it
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rather than if I have to untar it, and expend extra effort)
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>
2) I would also like to see a description of eaxctly what you did.
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Ie, you
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have this routine patch_monster, that seems to interpret a string off
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one of
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the fields in the monster/arch. I'd like to know the exact syntax of
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this
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string, and how it works.. etc. Basically, I want you to document your
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proposed change. (ideally, in a format, that if we accepted it, we
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could place
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it in the map-making guide)
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3) Your code looks like it's very beta quality. Lots of printfs all
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over the
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place (presumably for debugging) and none of the appropriate logging
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functions
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were used. As the code stands, I feel it's not ready for inclusion.
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That being said, I don't really object to the concept of what I
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*think* this
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code is doing. If you were just posting it to get a general feel for
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how we
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would react to it, then I guess it's fine, but if you want it to be
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put into
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the game, you really need to clean it up, and document it.
Yes, off course. I just wanted to get a quick reaction, and show which
idea i had in
mind. In the included map, the generated giant worms are almost killed
immediately,
if they don't have certain resistancies.
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Also, at a cursor
>
glance, it looked like you used a different indentation/formatting
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style than
>
the crossfire norm. You will need to conform there as well.
Yes, it's difficult to overcome old habits. But I think the guy who
wrote the
generate_monster() function used the same identation rule as me (two
spaces)
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Anyhow.. these are just my suggestions and opinions. My intention is
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not to
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browbeat you over this submission.
I am quite happy with the overall reaction. I had not expected that the
crossfire
community is still that alive.
Best regards,
Norbert
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