Tim Rightnour wrote: > 1) You should have sent a diff of the code. Please do so in the > future. It > would also be nice to send the diff separately from the map, for those > of us > who would review the code, not the map. (if I can just click on the > diff and > look at it from my mail-reader, the chances are higher that I will > look at it > rather than if I have to untar it, and expend extra effort) > > 2) I would also like to see a description of eaxctly what you did. > Ie, you > have this routine patch_monster, that seems to interpret a string off > one of > the fields in the monster/arch. I'd like to know the exact syntax of > this > string, and how it works.. etc. Basically, I want you to document your > proposed change. (ideally, in a format, that if we accepted it, we > could place > it in the map-making guide) > > 3) Your code looks like it's very beta quality. Lots of printfs all > over the > place (presumably for debugging) and none of the appropriate logging > functions > were used. As the code stands, I feel it's not ready for inclusion. > > That being said, I don't really object to the concept of what I > *think* this > code is doing. If you were just posting it to get a general feel for > how we > would react to it, then I guess it's fine, but if you want it to be > put into > the game, you really need to clean it up, and document it. Yes, off course. I just wanted to get a quick reaction, and show which idea i had in mind. In the included map, the generated giant worms are almost killed immediately, if they don't have certain resistancies. > Also, at a cursor > glance, it looked like you used a different indentation/formatting > style than > the crossfire norm. You will need to conform there as well. Yes, it's difficult to overcome old habits. But I think the guy who wrote the generate_monster() function used the same identation rule as me (two spaces) > Anyhow.. these are just my suggestions and opinions. My intention is > not to > browbeat you over this submission. I am quite happy with the overall reaction. I had not expected that the crossfire community is still that alive. Best regards, Norbert