[CF-Devel] Increased object information idea.
Henric Karlsson
henric at lysator.liu.se
Tue Apr 23 05:16:28 CDT 2002
On Mon, 22 Apr 2002, Mark Wedel wrote:
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I'm thinking that if a player examines an _identified_ item, that perhaps some
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additional information that is not currently included should be.
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This would be things like the sp regeneration penalty, spell encumbrance, max
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speed allowed by armor, and base weapon speed.
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Some of these are very easy to figure out (apply armor or weapon and you know
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the speeds they give). The sp regen penalty is much trickier - you can sort of
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empirically find it out through a bit of work.
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My thought here is to make it a little easier to evaluate what really is good
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armor vs what is bad armor if your a spellcaster. This will probably also make
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it easier for new players (if the equipment since spell regen penalty 5, that
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may be some clue why it takes so long to get sp back).
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The argument against this would be that not knowing the exact values is part
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of the game. And there can certainly be some truth behind that opinion.
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I think this might be a good idea as well. It's always nice to be able to
get the info in-game instead of looking at spoilers or code. But I think
it should be fairly hard to get the info. How about introducing an other
*identify* scroll, only available as scroll, that shows more info than the
normal identify scroll/spell. This ofcourse implies that every object
keeps track of, if it has been identified or *identified*.
/Henric (aka Gambold)
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