On Mon, 22 Apr 2002, Mark Wedel wrote: > > I'm thinking that if a player examines an _identified_ item, that perhaps some > additional information that is not currently included should be. > > This would be things like the sp regeneration penalty, spell encumbrance, max > speed allowed by armor, and base weapon speed. > > Some of these are very easy to figure out (apply armor or weapon and you know > the speeds they give). The sp regen penalty is much trickier - you can sort of > empirically find it out through a bit of work. > > My thought here is to make it a little easier to evaluate what really is good > armor vs what is bad armor if your a spellcaster. This will probably also make > it easier for new players (if the equipment since spell regen penalty 5, that > may be some clue why it takes so long to get sp back). > > The argument against this would be that not knowing the exact values is part > of the game. And there can certainly be some truth behind that opinion. > I think this might be a good idea as well. It's always nice to be able to get the info in-game instead of looking at spoilers or code. But I think it should be fairly hard to get the info. How about introducing an other *identify* scroll, only available as scroll, that shows more info than the normal identify scroll/spell. This ofcourse implies that every object keeps track of, if it has been identified or *identified*. /Henric (aka Gambold)