[CF List] levels & exp
Mark Wedel
mwedel at sonic.net
Mon Apr 1 21:44:14 CST 2002
Henric Karlsson wrote:
>
Well there is, if I remeber correctly a directory
>
maps/styles/monsterstyles/
>
Where it seems possible to define your own random levels (with respect to
>
monsters). So if a map has a special monster need it should probably be
>
possible to do even with random levels.
Thats true - as long as you can change the current monsters, that works out
fine.
>
>
How about a few quick buttons, to which you could temporay assign a few
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commonly used tiles for the current map. Like if you use stone floor tiles
>
and lava alot on a map.
At least in the x11 editor, you could use the picks to do that - the picks were
just normal maps, so I would think it would be possible to take the objects you
will commonly use and make them into a picks type map (its just a flag which I
think changes the behaviour on how things work).
Steven Lembark wrote:
>
Going overboard for a moment, what about a design document
>
w/ suggestions from the better maps. It could include comments
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on why the maps seem good and what the designers did do make
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them work.
There isn't a defined document, but in the server directory, there is the
doc/Developers/mapguide which says a few things to do.
Probably the biggest thing IMO that makes maps good are details/problem
solving/paying attention to clues given (eg, not just go in and kill everything
in sight).
>
>
Might be worth [yet another] mailing list for dungeon designers
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to discuss what they do and how. The archive of this list would
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make a nice reference on how to do things properly and probably
>
give some good feedback to the map-designer-tool maintainers on
>
how to improve that also.
There is a crossfire-maps mailing list at sourceforge. Not used very much at
current time. I think there is probably a large amount of cross subscriber
membership.
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