Several feature request for the JavaEditor have been issued and I'd like to reply with my thoughts about them: > > How about a few quick buttons, to which you could temporay assign > > a few commonly used tiles for the current map. Like if you use > > stone floor tiles and lava alot on a map. > > At least in the x11 editor, you could use the picks to do that [...] Yes, pickmaps are indeed missing in the JavaEditor. However, I don't want them to be all popup windows like in Crossedit, clogging the entire screen. Therefore I plan to integrate them into the framework which is going to be a bit difficult. While I'd love to have pickmaps, there's a line of other things which I consider of higher priority atm. > [...]And in the Java editor, a "fill below" option like the > old X11 editor had. True, that would be helpful. > A random level monster designer, that makes files to put under > the styles/ directory. These style maps are ordinary Crossfire maps. The best way to edit these is by using the map editor directly. A special "design-interface" for these style maps could provide additional help, but seems a lot of work for little gain. > Maybe there could be templates for commonly used map mechanisms, > like a 1-8 randomizer; spikes,boulder and 8 buttons. I know > these aren't really hard to make, but if you're new to map making > a collection of map mechanisms could at least give you some ideas > on what is possible. (or just a machanism gallery in the help section) At least for me, templates for map mechanisms seem too complicated to realize in the Editor atm. Maybe at a later point when all basic things are done... Anyways, a map gallery with simple working examples appears to be more practical - and simple to do. > > [...] what about a design document w/ suggestions from the better > > maps. It could include comments on why the maps seem good [...] > > There isn't a defined document, but in the server directory, there > is the doc/Developers/mapguide which says a few things to do. I think the best thing we can do is provide an Editor which makes map-creation a simple, exciting and entertaining process. There's not much use IMO trying to "hammer" into people's heads what a good map is and what they *must* do when creating maps. It's not that people don't know what a good map is - The question is: How hard is it to create such maps, and how many people are both able and willing to do it with the existing tools? Andreas -- GMX - Die Kommunikationsplattform im Internet. http://www.gmx.net