My opinion is that we should not significantly lower reset times. Some maps are easier than others, eventually even "too easy" compared to the rest. Those get cleared out first, then they are empty. That is only fair IMO - it helps to rebalance the impact of such maps. Players are not supposed to keep repeating the same maps all over and over again. My favourite maps being cleared out has frequently led me to explore new areas. In the end, this often turned out to be a lot more fun than repeating my old, well-known maps. Besides, it is a fact that about 90% of the players spend 90% of their time in a 10% area of the crossfire world. No wonder that they face cleared- out maps! There are a lot of excellent maps with get hardly ever played just because they are somewhat further away from the common places. And if anyone thinks there are too few maps to play, then maybe it's just time for that person to sit down and design a bunch of new ones. :-) Andreas -- GMX - Die Kommunikationsplattform im Internet. http://www.gmx.net