For sure. I'm fairly new to Crossfire myself but this seems real obvious - I don't find a problem with the map resets. I think that having more maps - more directions about where some of these maps are (for the lower levels) - and perhaps having multiple possible starting locations (pick a few developed cities and have a random placement server option to spread starting players out a bit) would be more fun for everyone than lowering map reset times. ----- Original Message ----- From: "Andreas Vogl" < andi.vogl at gmx.net > To: < crossfire-list at lists.real-time.com > Sent: Wednesday, April 17, 2002 6:57 AM Subject: Re: [CF List] Map reset time (was: New To Crossfire) > My opinion is that we should not significantly lower reset times. > > Some maps are easier than others, eventually even "too easy" > compared to the rest. Those get cleared out first, then they are empty. > That is only fair IMO - it helps to rebalance the impact of such maps. > > Players are not supposed to keep repeating the same maps all over > and over again. My favourite maps being cleared out has frequently led > me to explore new areas. In the end, this often turned out to be a lot > more fun than repeating my old, well-known maps. > > Besides, it is a fact that about 90% of the players spend 90% of their time > in a 10% area of the crossfire world. No wonder that they face cleared- > out maps! There are a lot of excellent maps with get hardly ever played > just because they are somewhat further away from the common places. > And if anyone thinks there are too few maps to play, then maybe it's just > time for that person to sit down and design a bunch of new ones. :-) > > > Andreas > > -- > GMX - Die Kommunikationsplattform im Internet. > http://www.gmx.net > > _______________________________________________ > crossfire-list mailing list > crossfire-list at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-list >