[CF List] Map reset time (was: New To Crossfire)
Todd Mitchell
temitchell at sympatico.ca
Wed Apr 17 20:58:52 CDT 2002
For sure. I'm fairly new to Crossfire myself but this seems real obvious -
I don't find a problem with the map resets. I think that having more maps -
more directions about where some of these maps are (for the lower levels) -
and perhaps having multiple possible starting locations (pick a few
developed cities and have a random placement server option to spread
starting players out a bit) would be more fun for everyone than lowering map
reset times.
----- Original Message -----
From: "Andreas Vogl" <
andi.vogl at gmx.net
>
To: <
crossfire-list at lists.real-time.com
>
Sent: Wednesday, April 17, 2002 6:57 AM
Subject: Re: [CF List] Map reset time (was: New To Crossfire)
>
My opinion is that we should not significantly lower reset times.
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Some maps are easier than others, eventually even "too easy"
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compared to the rest. Those get cleared out first, then they are empty.
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That is only fair IMO - it helps to rebalance the impact of such maps.
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Players are not supposed to keep repeating the same maps all over
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and over again. My favourite maps being cleared out has frequently led
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me to explore new areas. In the end, this often turned out to be a lot
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more fun than repeating my old, well-known maps.
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Besides, it is a fact that about 90% of the players spend 90% of their
time
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in a 10% area of the crossfire world. No wonder that they face cleared-
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out maps! There are a lot of excellent maps with get hardly ever played
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just because they are somewhat further away from the common places.
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And if anyone thinks there are too few maps to play, then maybe it's just
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time for that person to sit down and design a bunch of new ones. :-)
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Andreas
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--
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GMX - Die Kommunikationsplattform im Internet.
>
http://www.gmx.net
>
>
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