[CF-Devel] Item Damage idea
Larry Cow
larrycow at free.fr
Wed Aug 28 04:48:10 CDT 2002
>
The basic idea is that equipment gets damaged, and you need to pay
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for it to
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get repaired. One goal of this is to chew up the money of higher
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level players.
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The hardest thing to perhaps tune is how items get damaged. My idea
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is that the
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amount of damage th player takes is the percent chance that one of
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his items
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will get damaged. Thus would typically work to the higher level
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players
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disadvantage (as attacks do more damage). It also makes some sense -
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a goblin
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hitting you isn't likely to damage many items, but that titan bashing
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you with a
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bonecrusher is likely to do some damage. Basing this on the damage
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caused also
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means that if the player is immune to the attacktype, his equipment
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won't be
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damaged either.
I also suggest that using a weapon (I mean "doing damages with it")
could cause damages to that weapon.
For example, if I attack a dragon with my little dagger, there is
chances that I'll damage my dagger. This is, IMHO, more likely that
damaging a weapon by _being_ attacked.
--
Larry. Be aware.
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