[CF List] The 'dis'economy of crossfire

Henric Karlsson henric at lysator.liu.se
Fri Aug 30 10:12:49 CDT 2002


On Fri, 30 Aug 2002, Preston Crow wrote:

>
     
      >1)  Castles sound really cool.  Great way to blow millions.
     
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     <snip>
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      I guess this would mean integrating a map editor into the existing server,
     
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      and it would probably require updating the protocol and clients, as well.
     
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      So unless someone can think of a really clever way of doing it, it would be
     
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      a lot of work.
     
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How about starting with a blank map with some kind of basic (boring) floor
tile, like gravel (to encourage a floor upgrade). With 1 exit and 1
entrance to a map item shop. In this shop there would be map item
generators, that when you pay enough money that item is placed into the
players inventory. Next the player exits the shop and drops that item on
his boring floor. This way you could drop better floor, wall parts etc. to
form a castle the way you like. Some items like stairs might need a fixed
position (so you don't need to dynamically calculate exit positions),
where you can drop money on that spot to get a new empty level.

This would probably require a new item generator that puts items into a
players inventory instead of on the ground. And for the castle exit you
probably need an inventory check so you can't bring floor/wall/ ... items
outside your castle.

This way at least you don't need an in game editor. :)

/Henric


    
    


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