Andreas Vogl wrote: > I want to add that I generally dislike the town portal spell. > What darth bob describes above can always be done in some way: > make a portal to safe place and wait/restore yourself. > Many maps have been explicitly designed *not* to allow players > a break from fighting a particular monster. Town portal ruins > the tension in these maps. Yep - instead of the town portal going to the mana shop, you put it to the inn or other nearby building. IT does mean a few more steps for the player. IMO, some potions should be in near infinite supply, like magic power potions, healing potions, etc. This doesn't fix the problem, but does reduce the need somewhat - if you can carry those 10 magic power potions, popping back to the mana shop isn't quite as important. > Some day I would like to create a "spellblocker"-object that > can block use of a particular spell (like TownPortal and WoR). > I would then like to insert "town_portal_blockers" on several > boss-monster maps, and a few other places. Yeah - similarly, many maps have no spells also for things like dimension door (so you can't pop into the treasure room). An abstract 'no transportation spell' abstract could cover all of those. It might also be handy to have that as a global in the map header, so that you don't need to put them on every space of a map you want to fully protect.