Void idea, was Re: [CF-Devel] town portal (RE: CVS commit: maps/city/misc)

Rick Tanner leaf at real-time.com
Wed Feb 27 12:58:06 CST 2002


Using this post and the discussion (on IRC) on what kind of monster and
room layout the void should consist of (if this idea is implemented..)

What about the a map similar to the final gate in the Gates of Hell quest
(the Palace in Britany/Brest) ?

You have the Balrog (Jessy?) demon in a room blasting you with spells and
you have to either kill the demon or out maneuver it to pull the levers to
get the key and then get out.

- Rick Tanner

On Mon, 25 Feb 2002, Tim Rightnour wrote:

>
     
      We called it the void.  When you stepped into the portal, there was a
     
     >
     
      percentage change (like 5) that you would get dumped into the void.  The void,
     
     >
     
      was a no-magic, silent room (cant shout or speak).  In there lived a
     
     >
     
      particularly nasty creature, who was horribly aggressive, and incredibly
     
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      dangerous to even top-level players.
     
     >
     
     
     >
     
      What this caused, was that players used portals more gingerly.  Only when they
     
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      absolutely needed to.  They didn't use them willy-nilly, knowing that a very
     
     >
     
      bad thing could happen if they did hit the void.
     
     
    


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