Using this post and the discussion (on IRC) on what kind of monster and room layout the void should consist of (if this idea is implemented..) What about the a map similar to the final gate in the Gates of Hell quest (the Palace in Britany/Brest) ? You have the Balrog (Jessy?) demon in a room blasting you with spells and you have to either kill the demon or out maneuver it to pull the levers to get the key and then get out. - Rick Tanner On Mon, 25 Feb 2002, Tim Rightnour wrote: > We called it the void. When you stepped into the portal, there was a > percentage change (like 5) that you would get dumped into the void. The void, > was a no-magic, silent room (cant shout or speak). In there lived a > particularly nasty creature, who was horribly aggressive, and incredibly > dangerous to even top-level players. > > What this caused, was that players used portals more gingerly. Only when they > absolutely needed to. They didn't use them willy-nilly, knowing that a very > bad thing could happen if they did hit the void.