[CF-Devel] town portal (RE: CVS commit: maps/city/misc)
Tim Rightnour
root at garbled.net
Thu Feb 28 09:41:10 CST 2002
On 28-Feb-02 Andreas Vogl wrote:
>
Somehow I agree to what Mark (and others) said here.
>
Adjusting spell damage and monster resistance is probably
>
a better approach than backfires for attack spells.
However, worth noting, I don't object to "cute" backfires on spell failure.
Like a 5% chance of a failure causing a cute side effect to occur might be fun.
When I say cute though, I mean silly things, like summoning a chicken, or
turning wine into water. Nothing that affects the player adversly. The idea
being not to deter using spells, but make them a little more colorful. It
should only happen on normal failure though, not increase the chances for
failure.
If there are spells people feel are too powerful, we should get a list going,
identify what makes them so powerful, and tune them down.
As for WOR, there are potential abuses for it, but more importantly, it's a
very vital spell. When I start playing, and explore maps, I allways take a
scroll with me, so if I get myself in too deep, or end up trapped, I can bail
in a hurry. Any newbie who has played a mud/moria knows that a WOR can save
your hide. I would go as far to say, we should give one as starting equipment
to every new player.
---
Tim Rightnour <
root at garbled.net
>
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