On 28-Feb-02 Andreas Vogl wrote: > Somehow I agree to what Mark (and others) said here. > Adjusting spell damage and monster resistance is probably > a better approach than backfires for attack spells. However, worth noting, I don't object to "cute" backfires on spell failure. Like a 5% chance of a failure causing a cute side effect to occur might be fun. When I say cute though, I mean silly things, like summoning a chicken, or turning wine into water. Nothing that affects the player adversly. The idea being not to deter using spells, but make them a little more colorful. It should only happen on normal failure though, not increase the chances for failure. If there are spells people feel are too powerful, we should get a list going, identify what makes them so powerful, and tune them down. As for WOR, there are potential abuses for it, but more importantly, it's a very vital spell. When I start playing, and explore maps, I allways take a scroll with me, so if I get myself in too deep, or end up trapped, I can bail in a hurry. Any newbie who has played a mud/moria knows that a WOR can save your hide. I would go as far to say, we should give one as starting equipment to every new player. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi