On 02-Jan-02 Michael Toennies wrote: > Hm, which kind of server crashes? > Iam a bit curious about it, because the core routines aren't triggered by > ani > official client and the information grapping stuff inside other routines > can't be problematic. > > The only other thing is that i forced to use the head tile. But thats > something whats > introduced earlier from mark. > > Has you a log or something what crashes and why? Two problems I saw: 1) millions of lines in the logfiles from the following code: #ifdef DEBUG /* hm, should really not happens */ if(!op->animation_id || !NUM_ANIMATIONS(op)) { LOG(llevError,"Object lacks animation.\n"); dump_object(op); return; } #endif 2) Crashes from the following code: max_state=NUM_ANIMATIONS(op)/ NUM_FACINGS(op); base_state=0; Because in some cases, NUM_FACINGS(op) was coming up 0. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi