On Thu, Mar 14, 2002 at 12:45:14AM +0100, Andreas Vogl wrote: > I'd like to make a small change in the attack-code, to the > effect that monsters will no longer damage themselves with their > own spells. Multiple monsters will still be able to damage *each other*. > > The reason is that spellcasting monsters have a strong tendency > to kill themselves with their own spells. The only way to prevent > spellcasters from suiciding is to set their resistances way high. > That's okay for one or two attacktypes, but not for more. > > My patch would work especially well for boss-type monsters > who are usually alone in a room and have multiple spells with > various attacktypes. > It will not have much impact on maps with multiple monsters > per room, and it will have no effect on monsters who already > are immune to their spell's attacktypes. > > In spite of breaking with the player's experience of spellcasting > (spell damages self), I think it would still be intuitive that > monsters just don't kill themselves. Hereby I, Joris Bontje, admin of the mids.student.utwente.nl Crossfire server, coder of small patches, fixer of minor bugs, declare that: 1) I agree with the implementation of your proposal. 2) I volunteer reviewing the patch before committing into the CVS. 3) I offer to test the patch on my server before committing into the CVS. 4) I will try to debug the code in case of potential bugs. Additionally the 1983 players on my server are available as living test subjects. Digitally signed in threefold, Joris Bontje / mids -- Gpg Key: Id=0xF19326A9 / http://mids.student.utwente.nl/~mids/jbontje.pub Key fingerprint = 730D 9B3A F406 F28A 957D 6397 31E8 6D4C F193 26A9 -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 240 bytes Desc: not available Url : http://shadowknight.real-time.com/pipermail/crossfire/attachments/20020314/2c3cb21c/attachment.pgp