[CF List] wraight
Scott Barnes
reeve at ductape.net
Mon Mar 4 11:19:21 CST 2002
On Mon, 2002-03-04 at 02:13, Steven Lembark wrote:
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>> according to the handbook wraiths should be immune to disease and also
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>> not need any food, however in practice player chars of race wraith do
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>> get sick and do consume food.... since when has this been changed and
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>> not documented in the handbook?
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> Dunno about diseases, but I recall wraiths consume food more slowly than
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> other races. there is in fact no way at present time to make a race that
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> requires no food at all - you can just give them a very high sustenance
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> value so that their food consumption is much lower.
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> The idea of wraiths (and fireborns for that matter) eating food is a bit
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> odd - certainly if it is food of the same type as the other races. You
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> could certainly see wraith's food to effectively be the lifeforce of
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> creatures they kill - doing that would require a bit of code
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> modification.
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Old idea: Wraiths (or Devourer followers) reduce the HP of
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anything around them, way w/in a 3x3 square area by issuing
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the create food prayer (or a modified version of it). If there
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is nothing animated nearby them then they are in deep trouble
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(perhaps the spell might trade mana for food). As a last,
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desparate ploy they can eat "normal" food but must consume
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10x more of it per Kcal to get any benefit.
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They would be born w/ the skill of "suck life out of",
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with higher levels being able to get more hp from other
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high-level monsters. This would include whatever -- minimal --
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level of life force animates undead creatures nearby.
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The skill would do some damage, transferring the resulting
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HP to the wraith. Code for it is rather similar to Destruction,
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with an add'l counter that up's the user's hp/fp.
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This is similar to *Angband handling of Vampires: they get
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little benefit from eating food, only way to keep fed is
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drink blood. This has an advantage since they don't have to
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carry food and do damage when they do suck blood; tradeoff
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is that they have to get near enough to get hit in order
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to suck the blood. If the only thing nearby is a Dragon and
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you're hungry, oh well...
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> Hard to say what a fireborns source of food should be - in theory
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> something like fire, or maybe flamable liquids (booze) at least? Having
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> it fire would be a bit odd - it just means that the fireborn casts
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> fireball on itself to eat. OTOH, that may give them a use for wands of
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> fireball and the like if they don't want to burn up their spellpoints to
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> do it.
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They could live on fire. Similar to handling of Wraiths,
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above. They get X Fp/turn by being in a flame. If they
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stand in front of a dragon they might never need to eat :-)
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Problem is that if you get hungry in a roomfull of treasure
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it can be a nasty choice...
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This could be handled by reversing the sign for their
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damage-from-fire and leaving them "vulnerable" to fire.
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As their exp goes up they become more "vulnerable",
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which is to say they get more points added to their
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current stats by being exposed to fire. Given the FP
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remain at zero forever and the hunger rate is fairly
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low, sitting away from flame would slowly reduce their
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hp due to constant starvation; entering a flame would
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regen the hp due to negative damage.
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Survival at low levels could be handled by giving them
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low hunger rates, that go up with exp. Worshipping
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Ruggilli would cost something there, but added protections
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and easy access to fire in most dungeons would tend to
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leave this sustainable.
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Another alternative is to say that fb and w's don't need
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"food" but "lifeforce". They basically live at zero fp
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forever and consume mana to survive. This means that if
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their SP goes to zero they begin to "starve". Their
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"food" would be existing restore mana potions and magic
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crystals (basically they'd store "food" by charging the
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thing before going into battle).
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This would effect their mana regen, with the "food" use
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offsetting any normal regen rate (i.e., just recompute
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the regen rate at a fraction of what it otherwise would
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have been). A damaged character uses more fp to heal,
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which would effectively reduce their sp regen rate;
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casting healing spells would basically be tradeoff of
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prayer points for spell points.
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This mehtod would probably be sustainable since both
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fb & w's have fairly high pow stat limits and end up
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being magic users, which up the pow stats to begin with.
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This would tend to give them fast enough mana regen to
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begin with that they could survive lower levels.
I really like this idea. (Yes, this is a "me too" post :))
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--
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Steven Lembark 2930 W. Palmer
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Workhorse Computing Chicago, IL 60647
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+1 800 762 1582
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