On Mon, 2002-03-04 at 02:13, Steven Lembark wrote: > > > >> according to the handbook wraiths should be immune to disease and also > >> not need any food, however in practice player chars of race wraith do > >> get sick and do consume food.... since when has this been changed and > >> not documented in the handbook? > > > > Dunno about diseases, but I recall wraiths consume food more slowly than > > other races. there is in fact no way at present time to make a race that > > requires no food at all - you can just give them a very high sustenance > > value so that their food consumption is much lower. > > > > The idea of wraiths (and fireborns for that matter) eating food is a bit > > odd - certainly if it is food of the same type as the other races. You > > could certainly see wraith's food to effectively be the lifeforce of > > creatures they kill - doing that would require a bit of code > > modification. > > Old idea: Wraiths (or Devourer followers) reduce the HP of > anything around them, way w/in a 3x3 square area by issuing > the create food prayer (or a modified version of it). If there > is nothing animated nearby them then they are in deep trouble > (perhaps the spell might trade mana for food). As a last, > desparate ploy they can eat "normal" food but must consume > 10x more of it per Kcal to get any benefit. > > They would be born w/ the skill of "suck life out of", > with higher levels being able to get more hp from other > high-level monsters. This would include whatever -- minimal -- > level of life force animates undead creatures nearby. > The skill would do some damage, transferring the resulting > HP to the wraith. Code for it is rather similar to Destruction, > with an add'l counter that up's the user's hp/fp. > > This is similar to *Angband handling of Vampires: they get > little benefit from eating food, only way to keep fed is > drink blood. This has an advantage since they don't have to > carry food and do damage when they do suck blood; tradeoff > is that they have to get near enough to get hit in order > to suck the blood. If the only thing nearby is a Dragon and > you're hungry, oh well... > > > Hard to say what a fireborns source of food should be - in theory > > something like fire, or maybe flamable liquids (booze) at least? Having > > it fire would be a bit odd - it just means that the fireborn casts > > fireball on itself to eat. OTOH, that may give them a use for wands of > > fireball and the like if they don't want to burn up their spellpoints to > > do it. > > They could live on fire. Similar to handling of Wraiths, > above. They get X Fp/turn by being in a flame. If they > stand in front of a dragon they might never need to eat :-) > Problem is that if you get hungry in a roomfull of treasure > it can be a nasty choice... > > This could be handled by reversing the sign for their > damage-from-fire and leaving them "vulnerable" to fire. > As their exp goes up they become more "vulnerable", > which is to say they get more points added to their > current stats by being exposed to fire. Given the FP > remain at zero forever and the hunger rate is fairly > low, sitting away from flame would slowly reduce their > hp due to constant starvation; entering a flame would > regen the hp due to negative damage. > > Survival at low levels could be handled by giving them > low hunger rates, that go up with exp. Worshipping > Ruggilli would cost something there, but added protections > and easy access to fire in most dungeons would tend to > leave this sustainable. > > > Another alternative is to say that fb and w's don't need > "food" but "lifeforce". They basically live at zero fp > forever and consume mana to survive. This means that if > their SP goes to zero they begin to "starve". Their > "food" would be existing restore mana potions and magic > crystals (basically they'd store "food" by charging the > thing before going into battle). > > This would effect their mana regen, with the "food" use > offsetting any normal regen rate (i.e., just recompute > the regen rate at a fraction of what it otherwise would > have been). A damaged character uses more fp to heal, > which would effectively reduce their sp regen rate; > casting healing spells would basically be tradeoff of > prayer points for spell points. > > This mehtod would probably be sustainable since both > fb & w's have fairly high pow stat limits and end up > being magic users, which up the pow stats to begin with. > This would tend to give them fast enough mana regen to > begin with that they could survive lower levels. I really like this idea. (Yes, this is a "me too" post :)) > > > -- > Steven Lembark 2930 W. Palmer > Workhorse Computing Chicago, IL 60647 > +1 800 762 1582 > _______________________________________________ > crossfire-list mailing list > crossfire-list at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-list -- -- -- Reeve the cat ----BEGIN FORTUNE---- You had mail. Paul read it, so ask him what it said. ----END FORTUNE---- -----BEGIN GEEK CODE BLOCK----- Version: 3.12 GCS d? s: a? C++++ UL++++ P+ L++++ E- W++ N o K- w--- O M-- V-- PS+++ PE Y PGP t+++ 5 X+ R+++ tv+ b+++ DI++ D+ G e* h-- r+++ y** ------END GEEK CODE BLOCK------