[CF List] levels & exp

Andreas Vogl andi.vogl at gmx.net
Thu Mar 28 16:03:33 CST 2002


in reply to Scott W.:
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      >I don't agree here. Multiple experience models would cause way too
     
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      >much chaos. The experience model must be hardcoded
     
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      >and identical on all servers. Maps have to be designed after that
     
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      >*one* experience model. Players should also be able to get used
     
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      >to one model.
     
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      Why does map design care about exp model?
     
     
Maps *contain* experience.

So how much exp should I add on my new "Great Dragon of Chaos"?
1 million or 20 million? - Depends on how much the experience is
worth in the model of course.
If a level 100 player gains 3 levels for killing it, that was too
much. But if a level 60 player gains only 1 level that might be okay.

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      [...] The exp model would only seem to enter a map
     
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      design if the map design expects a player to be gaining levels at
     
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      particular points during the map. [...]
     
     
That is of minor importance. Generally maps shouldn't contain
sudden severe changes of difficulty. Most maps follow that rule.


Andreas



    
    


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