On Tuesday 12 November 2002 01:32 am, Tim Rightnour wrote: > On 12-Nov-02 Flying Pedestrian wrote: > > Okay, got no idea if I did this right, so if somebody could put some of > > these critters on a map somewhere and check them out, let me know how > > they work. > > So I like the leg, and the sheepskin isn't bad. but the sheep is drawn in > the wrong style. The sheep is more of the classic style, than the base > style we've been trying to move towards, or use. [...] You asked for it, you getted it. Probably. Attached is mark II of the sheep patch. I moved the original sheep graphic to "sheep.clsc.*" and tried to touch up a new version with a more isometric look. Hopefully it's a little better. I tweaked the sheepskin graphic a bit as well. I also updated the sheep treasures to include some additional body parts (heart, liver) and another food chance. Let me know how it works. Again, this should be a patch against current CVS (or at least, last night's CVS - I assume nobody's changed the treasures file in the last 12 hours or so) and a tarball containing the graphics and .arc's for the sheep and associated objects. As before, if somebody could slap some into a map somewhere and test them, let me know if they work correctly (I haven't looked at map-making yet...) -------------- next part -------------- A non-text attachment was scrubbed... Name: sheep.tar.bz2 Type: application/x-tbz Size: 3106 bytes Desc: SHEEP! BAAAaaaaaa! Url : http://shadowknight.real-time.com/pipermail/crossfire/attachments/20021112/2112dc74/sheep.tar.bin