[CF-Devel] Money issues

Rick Tanner leaf at real-time.com
Thu Nov 14 17:56:44 CST 2002


Bringing up an old (unresolved?) discussion...

Where do people stand on this?

Should the price of the more common and useful stuff get lowered?

How about reducing the cost of detect magic and detect curse altars?

Judging by the number of times I see questions on IRC and other places
people aren't aware of cursed items and their effects, accidently wear
equipment or can't afford the detect curse price.

Since garbled is on a roll with coding, perhaps we can get feedback or
decision on this by 17-Nov-2002 ?

- Rick Tanner
     
     leaf at real-time.com
     
     

On Thu, 31 Oct 2002, Tim Rightnour wrote:

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      On 30-Oct-02 Mark Wedel wrote:
     
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      >   I tend to find that big money makers at low levels is all the +1 and +2
     
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      > (and
     
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      > occasional +1 of lythander or what not) armor and weapons.  So cost of
     
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      > scrolls
     
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      > and wands could be reduced without much effect.
     
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      >
     
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      >   But yeah, if you get less for that +2 armor, means you are just as far away
     
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      > from buying that +2 shiled (if that's what your after).
     
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      >
     
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      >   Reducing value (and cost) of armor/weapons does have some advantage in that
     
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      > money and gems found in the dungeon is now more valuable.  Also, the delta
     
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      > for
     
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      > buy/sell could be decreased.
     
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      I think Mark described it much better than I did.  I don't mean to drop the
     
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      value of everything, just the more common, and useful stuff.  What this would
     
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      mean is, that when you find a particularly valulable item, say a ring, where
     
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      you get 100plat.. you can afford more scrolls than you could have before.
     
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      Also.. if the price of weapons and armor in the shops drop, then a player might
     
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      actually be able to afford a decent set of starting equipment with what we give
     
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      him to start.  (which, I feel should be more)
     
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      I don't think it's unreasonable to expect a warrior, to be able to get himself
     
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      a decent set of armor, and a nice stick to wave around, to start out with.
     
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      When he finishes the newbie training ground.. he should be able to afford a
     
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      full set of armor, and quite possibly a +1 sword.
     
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      Perhaps the price to identify should be dropped as well.  I mean really.. who
     
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      uses those beyond like level 5?
     
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