> Bringing up an old (unresolved?) discussion... > > Where do people stand on this? > > Should the price of the more common and useful stuff get lowered? > > How about reducing the cost of detect magic and detect curse altars? > > Judging by the number of times I see questions on IRC and other places > people aren't aware of cursed items and their effects, accidently wear > equipment or can't afford the detect curse price. This isn't what you want to hear but I am of a different opinion on this: I'm all for raising prices on a lot of stuff, I don't know about lowering it. When I see level 12 characters spending a million platinum in an item auction on something he doesn't quite know what it is, I don't think that the prices are too high for scrolls and altars. I do think that the prices of skill scrolls and spell books are too low. I guess it all depends on how long you expect to play to get to what would be considered a high level. Then again if there weren't gobs of treasure lying around and a silver actually meant something, then you would be right in wanting lower prices. The whole thing is currently borked if you ask me. More quests and less non maintenance type items (potions of healing , life, food, someday lanterns and torches, and identify scrolls being maintenance type items) in shops - that is always a safe answer. Spell books should be a bit harder to find or more expensive. I think the answer to the cursed item issue is to put up a message in the newbie area saying 'hey there are a lot of cursed items out there - don't try out an item until you have gotten it identified or you'll regret it.' > > I don't think it's unreasonable to expect a warrior, to be able to get himself > > a decent set of armor, and a nice stick to wave around, to start out with. > > When he finishes the newbie training ground.. he should be able to afford a > > full set of armor, and quite possibly a +1 sword. kinda raises the bar on what us a useful item if +1 swords are a penny a pop. You need a +12 god biter just to get a smile out of people anymore. I mean the level life of some types of monsters like orcs and gnolls is already so short as to make them pretty well worthless. Give every level 3 player a full set of magic goodies and they will now even be worth while as spacers anymore. How about if it took a good week of semi regular play to get a +1 sword, then you would see some tension and reward back in the game. > > Perhaps the price to identify should be dropped as well. I mean really.. who > > uses those beyond like level 5? If it were harder to get identify spells and you had to find someone to identify stuff or use one of your few identify scrolls (instead of everyone being a one man band with a mountain of scolls for every occasion) then the identify altars would be pretty useful again and worth every penny. If a sword is to mean something then a magic sword should be pretty special.