My comments are mixed within the original email... On Wed, 13 Nov 2002, Tim Rightnour wrote: <snip> > > Unless nobody objects.. the following are going to die and become default. > > >> * USE_SWAP_STATS - allows stat swapping for new characters > >> NO_AUTO_SKILL_SWITCH: /* To be removed soon (setable by player) */ I agree, remove them. > > These.. I think require some discussion: > > >> WALL_CREDIT: players earn exp for killing with summon fog. > > Didn't even realize that exists. > > Apparently, if you build a bulletwall, or cast summon fog. You don't get any > exp for what it kills. If you turn on WALL_CREDIT, you do. I believe we > should just turn it on.. But I'd like to hear either way. If people are really > divided on it, then I'll option it as a setting. I agree, turn it on. I have to admit I'm a little biased towards this since I always had this enabled and often used bulletwalls to level up my Magic EXP. ;) > > >> * NO_CONE_PROPOGATE - makes cone spells stop at the first monster > > It works, I don't know if anyone uses it - makes things a lot more > > difficult for spellcasters. > > Does anyone want this to stay? If not.. I say we nuke it. I commented on this earlier - nuke it. > > SECURE is there any reason to keep this? Is it that unreasonable that the > person who executes the server might want to change the libdir? I think this > comes from a time when players actually played on a physical machine, owned by > someone. I say we turn it on, and pull the ifdefs out. Agree. > > MULTIPLE_GODS - adds numerous gods to the game, with different powers > As far as I'm concerned.. this is the default now.. and should just stay that > way. I can't even imagine playing the game without this enabled. Make it the default. > > DUMP_SWITCHES - is there any reason NOT to compile these in? Again, I think > this goes back to the old days.. where people shared a machine. My vote is to leave it in (on?) > > ENABLE_CHECKSUM/USE_CHECKSUM - This should either be the default, or not the > default. I don't care which, but my gut instinct is to nuke the checksum. If > a DM wants to run around editing his players. let him. If a person wants to > play at home and cheat. let him. I am indifferent about this, I only partly understand it. =/ > MORE_PRIEST_GIFTS- I'm pretty sure this is off by default. Nuke it? turn it > on? How does this work, exactly? Is it different then getting Thorin's Plate Mail for Mostrai followers when they reach a certain level? > > *_DEBUG_* stuff- Lots of defines to make lots of noise debugging various > things. I think DEBUG is on by default, but the various other ones are not. > Perhaps we should have an levExtremeDebug and just nuke all the ifdefs. Or we > could assume that the bugs are worked out of these, and nuke them.. I am indifferent about this - only partially understand it. =/ > > PLUGINS - I think this define should go. If it compiles without Python libs, > it should just be the default. I am indifferent about this - only partially understand it. =/ > LOSSY_ALCHEMY- Looks like this modifies the alchemy spell. It's off by > default.. I don't think gold nuggets are a significant form of abuse. I say > vaporize it. So, to make sure.. Right now, players are able to cast alchemy over a pile of goblin parts and get gold nuggets. Will this feature continue or stop? Since this is a rather important topic, can get feedback or decision on this by 21-Nov-2002 ? - Rick Tanner leaf at real-time.com