A few notes - The identify and detect curse/magic altars were largely added to fix the problem of there not being scrolls around. Play on a busy server without those, and I think you'd find the shops would never have identify scrolls, as players would pick them up as soon as they show up. The detect magic/curse examine all the items in the players inventory. So it is obviously more efficient to use those altars when you have piles of goodies. The identify one is per item. If the problem with cursed items is just a knowledge issue, then perhaps that should be more prominent as said. I'm not sure the problem is lack of money as much lack of knowledge. As for other common objects - more difficult. Changing the base prices has two effects - players get less money for selling, but also pay less for buying stuff. In the end, it probably hurts the players (players send to sell a lot more than they buy). So in some sense, this may actually be a good thing. I'd like a more comprehensive list. OF course, prices changes is largely an archetype issue.