On 20-Nov-02 Johnny Shelley wrote: > The main problem is in how to deal with the magic system and schools. I > will post one system as a follow up to this thread and Tim will post a > second view. We leave it to the list members to decide on which method > is the preferred route. My idea, is to break each of the magic paths into it's own skill, and leave the concepts of attuned/repelled alone. In this way, Fire magic would be it's own skill. So when you learned, and cast a fire spell, it would contribute exp to the fire path, and your casting level would be your level in the fire path. I don't have a big chart like cryo does.. as I don't think I'm ready to even think about assigning values to each skill yet, however under my idea, I would basically have to sit down and look at each spell path: 1) Paths that have no method of gaining experience, would either have to be combined with other paths, or dealt with in some other manner. 2) Some paths have only 2-3 spells in them. These paths are likely going to need to be combined with other paths, to keep them from being totally worthless vs the cost to purchase. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi