A lot of nice and interesting things have been proposed for the new skill system now. Anyways, I think this is a pretty big thing and as such we'll have to implement it step by step. The first step to do is seperating all skills from their cathegories, so that every skill has it's very own level. I think we have all agreed on this. It can be implemented independantly from whatever else may follow - and it's really required in order to clear the path for further improvements. So, the very first thing to do would be creating own exp- and level-values for each skill. I think this is rather easy to realize. The second thing to do is removing all skill cathegories (or do we like to keep them?). This step already requires some serious work, as all occurrences of skill cathegory levels need to be replaced by single skill levels. Third step IMO would be to revise the formulae for calculating the "overall level". (I assume we want to keep the overall level? Removing it would be a nightmare as it is used in so many ways. Besides, in some cases - like calculation of hitpoints - an overall measure of the player's level is needed anyways). To sum up all the exp from every single skill won't be the way to go any longer: The overall level would rise far too quickly. A while ago Mark already proposed a system where each skill had a percentage value that defines to which extent it adds to the overall level. I suggest we could apply that. Andreas -- +++ GMX - Mail, Messaging & more http://www.gmx.net +++ NEU: Mit GMX ins Internet. Rund um die Uhr für 1 ct/ Min. surfen!