[CF List] New New Experience Scheme...

Andreas Vogl andi.vogl at gmx.net
Sun Nov 10 06:40:05 CST 2002


Please don't wonder about this email.
I've sent it two weeks ago. A copy of the original mail
already got delivered to this list long time ago.

Somehow the mailserver decided to deliver this ancient
original email today - it's not my fault, please ignore it.


>
     
      Mark Wedel wrote:
     
     >
     
     
     >
     
      > The 'best' thing to probably do is make characters overall
     
     >
     
      > exp independent of skill exp.
     
     >
     
      >
     
     >
     
      > Without that, it will never be possible to maximize all your
     
     >
     
      > skill levels to the same (or even close) to your overall level.
     
     >
     
     
     >
     
      I think this is a great idea.
     
     >
     
     
     >
     
      If the overall skill exp was seperated from the "specialized"
     
     >
     
      cathegories, that would have a great benefit:
     
     >
     
      We could create a lot more specialized skill cathegories.
     
     >
     
      Currently we can't do that because every new cathegory
     
     >
     
      would make it significantly easier to gain overall levels.
     
     >
     
     
     >
     
      It would be a LOT better to have seperate cathegories
     
     >
     
      for things like thievery, alchemy, literacy, trap-skills etc.
     
     >
     
     
     >
     
      With overall exp seperated, some "specialized" cathegories
     
     >
     
      could give less overall exp, others even none. For example:
     
     >
     
      Melee combat could give melee exp and overall exp at equal
     
     >
     
      ratio 1:1. Also magic and wisdom.
     
     >
     
      A "rogue" skill cathegory (thievery, hiding, lockpicking)
     
     >
     
      could give only half overall exp, ratio 1:2.
     
     >
     
      Literacy and alchemy for example might not give any overall
     
     >
     
      exp, only the specialized exp.
     
     >
     
     
     >
     
      This would mean skills which don't give overall exp are
     
     >
     
      less rewarding to train - but they still have their own use.
     
     >
     
      When literacy skill has it's very own cathegory, that means
     
     >
     
      players actually have to *read* something to gain levels there.
     
     >
     
      This again would imply that literacy level 50 really
     
     >
     
      means *something*. So there could also be maps which
     
     >
     
      seriously reward having a high literacy skill. This again
     
     >
     
      would motivate players to train literacy... and so on.
     
     >
     
     
     >
     
      Besides, with more skill cathegories there's more work to do
     
     >
     
      in general, because there are more different skill-cathegories
     
     >
     
      to train. It also allows more exciting character development.
     
     >
     
     
     >
     
     
     >
     
      AndreasV
     
     
-- 
+++ GMX - Mail, Messaging & more  
     
     http://www.gmx.net
     
      +++
NEU: Mit GMX ins Internet. Rund um die Uhr für 1 ct/ Min. surfen!


    
    


More information about the crossfire mailing list