[CF List] New experience system on metalforge
Yann Chachkoff
yann.chachkoff at mailandnews.com
Mon Oct 7 09:03:18 CDT 2002
Some thoughts about all this...
Another alternate experience system was tested some time ago on my own server
(chachkoff.dyndns.org): Maximum level of 29, for an amount of experience of
934999998 points/skill at most.
The idea behind this was to make life harder for high-level characters (the
experience progression stayed the same as they're in the standard scale), by
making high level progression much slower.
Setting the maximum level for skills to 29 would make it harder to cast
powerful spells; it would also mean that common spells like Burning Hands
couldn't reach as much destructive power as before. The main wish was to push
players to more cooperative work - A group could achieve tasks a single person
couldn't.
Results were somewhat disappointing, although not entierly unexpected. Results
could be summarized as follow :
- Power gamers generally didn't like the idea of lowering the maximum level of
power one could gain, mostly because some quests would have become "too
dangerous to make". Few people were actually ready to make dangerous quests
with their high-level character.
- Power gamers generally seem to avoid team-play if they can; cooperation in
Crossfire appears to be more item/trade-oriented ("I give you this item to
help you") than direct "cooperative hunt" ("Let's regroup to kill those
dragons").
(I don't say there aren't exceptions - but those appear to be 'common rules').
Both of the above points are directly related to the psychological profile of
the average Crossfire power-gamer. Both are in direct contradiction with the
ideas behind the tweaked experience scale. I - and some others - would have
preferred a higher average difficulty level for Crossfire at high levels;
however, since too few people accepted the concept, I put an end to the
experiment.
Since it seems that the idea is showing up again, I restarted my server for
those interested - it could be interesting to see concrete returns from
players on all those systems and try to take the better from it.
Y. Chachkoff
------------------------------------------------
Help supporting JXFire ! (
http://jxfire.sf.net
)
------------------------------------------------
More information about the crossfire
mailing list