I've noticed a problem with mood floors in the latest CVS version: In several maps I have used mood floors to turn unagressive monsters agressive. I did so by inserting a creator under the feet of the unagressive monster. On activation, the creator creates a "furious_floor" which is supposed to make the monster go angry. This mechanism provided a very cool way to control monster attacks, especially for "boss-monsters". Recently this mechanism ceased to work. The monsters stay unagressive even after the furious_floor was created. Other ways of using mood floors still work, so I suspect the way how mood floors get processed might be broken. Maybe they are now processed only every time a monster moves (looking if it stepped on a mood floor). (Formerly) working examples of this kinda mood floor mechanism can be found on the following maps: - pup_land/castle_eureca/chest - santo_dominion/tavern.2ndfloor - pup_land/ancient/castle/gothwolte.3 I would be very happy if this problem could be fixed so the mood floors work like before. Any ideas what could have cause this, and/or where to look for it in the code? AndreasV