[CF-Devel] mood floors broken?
Mark Wedel
mwedel at sonic.net
Thu Sep 5 01:18:19 CDT 2002
Andreas Vogl wrote:
>
I've noticed a problem with mood floors in the latest
>
CVS version:
Should be fixed now in CVS:
common/button.c: Fix do_mood_floor() to look at all objects on space for
something to effect, not just things above the moodfloor.
MSW 2002-09-11
I haven't really verified it all is behaving right, but the change is pretty
minor.
This was caused a while back when insert_ob_in_map no longer tries to resort
the objects on the space - this is to save time, especially with large area of
effect spells.
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