Andreas Vogl wrote: > I've noticed a problem with mood floors in the latest > CVS version: Should be fixed now in CVS: common/button.c: Fix do_mood_floor() to look at all objects on space for something to effect, not just things above the moodfloor. MSW 2002-09-11 I haven't really verified it all is behaving right, but the change is pretty minor. This was caused a while back when insert_ob_in_map no longer tries to resort the objects on the space - this is to save time, especially with large area of effect spells.