[CF-Devel] mood floors broken?
Andreas Vogl
andi.vogl at gmx.net
Thu Sep 5 06:03:01 CDT 2002
Thanks a lot for fixing this so fast.
Moodfloors really seem to work now as they used to.
This is great. :-)
Andreas
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-----Original Message-----
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From:
crossfire-devel-admin at lists.real-time.com
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[mailto:
crossfire-devel-admin at lists.real-time.com
] On Behalf
>
Of Mark Wedel
>
Sent: Donnerstag, 5. September 2002 08:18
>
To:
crossfire-devel at lists.real-time.com
>
Subject: Re: [CF-Devel] mood floors broken?
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>
>
Andreas Vogl wrote:
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> I've noticed a problem with mood floors in the latest
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> CVS version:
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Should be fixed now in CVS:
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common/button.c: Fix do_mood_floor() to look at all objects
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on space for
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something to effect, not just things above the moodfloor.
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MSW 2002-09-11
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>
I haven't really verified it all is behaving right, but the
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change is pretty minor.
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This was caused a while back when insert_ob_in_map no
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longer tries to resort the objects on the space - this is
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to save time, especially with large area of effect spells.
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