[CF-Devel] mood floors broken?

Andreas Vogl andi.vogl at gmx.net
Thu Sep 5 06:03:01 CDT 2002


Thanks a lot for fixing this so fast.
Moodfloors really seem to work now as they used to.
This is great. :-)

Andreas


>
     
      -----Original Message-----
     
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      From: 
      
      crossfire-devel-admin at lists.real-time.com
      
      
     >
     
      [mailto:
      
      crossfire-devel-admin at lists.real-time.com
      
      ] On Behalf 
     
     >
     
      Of Mark Wedel
     
     >
     
      Sent: Donnerstag, 5. September 2002 08:18
     
     >
     
      To: 
      
      crossfire-devel at lists.real-time.com
      
      
     >
     
      Subject: Re: [CF-Devel] mood floors broken?
     
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      Andreas Vogl wrote:
     
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      > I've noticed a problem with mood floors in the latest
     
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      > CVS version:
     
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      Should be fixed now in CVS:
     
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      common/button.c:  Fix do_mood_floor() to look at all objects 
     
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      on space for
     
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          something to effect, not just things above the moodfloor.
     
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      MSW 2002-09-11
     
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      I haven't really verified it all is behaving right, but the 
     
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      change is pretty minor.
     
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      This was caused a while back when insert_ob_in_map no 
     
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      longer tries to resort the objects on the space - this is
     
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      to save time, especially with large area of effect spells.
     
     
    


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