Thanks a lot for fixing this so fast. Moodfloors really seem to work now as they used to. This is great. :-) Andreas > -----Original Message----- > From: crossfire-devel-admin at lists.real-time.com > [mailto: crossfire-devel-admin at lists.real-time.com ] On Behalf > Of Mark Wedel > Sent: Donnerstag, 5. September 2002 08:18 > To: crossfire-devel at lists.real-time.com > Subject: Re: [CF-Devel] mood floors broken? > > > Andreas Vogl wrote: > > I've noticed a problem with mood floors in the latest > > CVS version: > > Should be fixed now in CVS: > > common/button.c: Fix do_mood_floor() to look at all objects > on space for > something to effect, not just things above the moodfloor. > MSW 2002-09-11 > > I haven't really verified it all is behaving right, but the > change is pretty minor. > > This was caused a while back when insert_ob_in_map no > longer tries to resort the objects on the space - this is > to save time, especially with large area of effect spells.