Maps that need fixing (was Re: [CF-Devel] Entrance square not ch

Kurt Fitzner kf_bulk at excelcia.org
Sat Sep 7 15:25:50 CDT 2002


On 06-Sep-2002 Andreas Vogl wrote:

>
     
      Note that this is "common behaviour" even if it seems a bit
     
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      odd. It has been in place long before version 1.3.
     
     ...
>
     
      Changing the behaviour of walk_on/fly_on is something
     
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      I would not recommend. Apart from problems like auto-apply-
     
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      exits pointing onto each other, as Mark pointed out,
     
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      it is outright dangerous to change these "fundamental"
     
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      rules in server behaviour. When these parts of the code
     
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      get only *touched*, most likely a large number of maps
     
     >
     
      go broke in that instant.
     
     

It's not really a problem.  I was quite active with Crossfire
back in the version .93-.95 era, so some of my observations are
based on very old behavior.

However, having my recolections be from that time period, I can tell
you that this 'fundamental change' was already made, and that there are a
few maps still around that are broken because of this change.  It's not
beneficial to change the code back, I agree (though your idea of a
teleport_on flag is very interesting).  But the maps should be updated.

The mana drain runes in the demonology tower in maps:
/peterm/Demonology/FireMaster,WaterMaster,EarthMaster,AirMaster
don't work any more. It used to be that you entered the map and the rune
drained you so that you had to face the master sans-magic.  Now the runes
don't do anything, and a few dragonbreaths or burning hands even will blow
away the master, and then you just have to mop up anything it happened to
summon.  These maps should be adjusted with a no-magic on the entrance and
mana drain runes on the three adjoining tiles in order to put it back to the
old behavior.

Another map broken when this was changed was /city/misc/HallOfQuests.  The
teleporters drop you on magic mouth messages at the end of each quest that you
never see.

Another map that needs changing (for an unrelated reason) is
/dragonisland/thievesden.  It was made with store tiles on the floor.  Makes
it so you have to buy the treasure you find.  Now is that cheap or what? :)



    
    


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