On 25-Sep-02 pc-crossfire at crowcastle.net wrote: > If a player killing another player had no negative impact on the dead > character, then when you get in trouble, have someone else kill you before > the monster does. If you can plan out having someone else kill you at the right time.. why couldn't you have just avoided death? I mean.. usually I don't know I'm doomed long enough in advance to tell anyone a complex scheme of how they need to off me. Usually, it's a complete surprise, or preceeded by .5 seconds of panic. However.. The idea of "you can slaughter eachother with no penalties" does bring up a more evil thought. Lets say I wanted to be a PITA to newbies. So I run around following them, and kill them back to the inn every time they step outside of town. It doesn't affect them.. just that they never get anywhere. You could also kill someone back to the inn who was doing an area you wanted to play in, to get them out of the way. Worse.. it might just turn into a free-for-all, with everyone treating the whole world like one giant arena. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi