On 25-Sep-02 Mark Wedel wrote: > I'm uncertain what to do for the recipient of such attacks - its impossible > to > seperate the accident death (eg, working as a party and wander in front of > your > friends lightning bolt, vs something malicious player killing). People will probably hate me for suggesting this.. but why not make a config variable that a DM can set, that makes players immune to one another's attacks, including magic. (if you wanted to keep the same flavor of the game, we could allways allow one to be damaged by his own magic). The rationale here is.. it's difficult for newer players to adventure together, because they are allways stomping on one another. Even just random encounters between two newish players sometimes ends in one of them getting smooshed. If we make it less dangerous: 1) Mages will have a better time working together with other players and not being crippled. 2) It will encourage more grouping and whatnot.. which is the primary draw of a multiplayer RPG. It's not fun to hang out with other players if you are constantly getting whacked in the head, or having your skin melted off. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi