Erhard Sanio wrote: >> Wyverns have 'see invisible', so its not too surprising invisibility > > doesn't > >> work on them. > > > This ist true, but only for bright rooms, or dark rooms when a fireball, > a torch or something similar is ignited. In dark rooms, wyverns don't > see you when you have improved invisibility (they lack infravision afaik), > so yo may pass or even hit them. This may have been broken before, but it appears the new (as well as old) code was such that if a creature has see invisible, they ignore darkness. Obviously, this portion of the code now works properly. This probably goes on the basis that the creature does not have a magical ability to see invisible, but rather keen senses to hear/smell where you are. > > Well true. That's why improved invis only works on a limited number of > maps. It is a pity anyway that it is brokenr. Well, I tried it on latest CVS and it seemed to work in my limiting testing. But I only tested against wimpy monsters (orcs/goblins). > > Right. Maybe the handful of CF players adapt to the punishment somehow, > the fact remains it hits them, not the network operators. Much worse, > without access to homepage and metaserver it will be hard if not > impossible to motivate new players. I can't really comment on the specifics, as I didn't set up the block - I'm only repeating what I have heard from Bob Tanner on irc (Rick might also have provided information). My understanding is that many sites from the german netblock were performing a DDOS against the real-time sites. This was the cause of the long mail delay a few weeks back. The obvious problem is that without the block, no one can get to the metaserver or other crossfire information. I'd have to say that if I was in a similar situation, I would do the same thing. I'm not sure what a workable solution would be - perhaps the most realistic would be a mirror of the information someplace else.