On 03-Aug-03 tchize wrote: [appearance] > Looks to me like charism, but more specific to top models immitating. Quiet > interresting, but are players interrested in standing at the top 10 glamour > characters? Charisma is one of those stats that is supposed to reflect your personality more than your physical appearance. IMO, charisma doesn't make sense in a computer RPG, as the role playing aspect is toned out alot, your charisma is really how you act in general. As for player interest.. we will see. Usually players find an interest in being #1 at something, it's more a competitive aspect. Something fun to fiddle with on the side when you don't feel like adventuring. >> 2) New stat: "Fame". Fame will be another open-ended stat, where players > > Interresting too but this would mean modifying some quest to update those > stats. > I don't think fame should be used in shops or perhaps not in the way you may > think. For myself, when i see someone famous coming in my shops, with cameras > nearby, i will be glad to increase prices by 500% or 2000% since, this is the > kind of guy having money and who wouldn't refuse to pay in front of cameras. Its a plausible result. The other possibility is he is just glad to have the famous guy "endorsing" his store. Or we could just not take it into account. Another thing I was thinking was to have fame be a signed int, so you could become infamous with a negative fame. > No, i don't think. As i see your thing, fame and appeareance is only a 'per > player basis' (may be a monthly vote for mister & miss crossfire?). This > shouldn't remove cha, since cha, in my mind, is not only fame and appearence, > but also some kind of aura around you. Someone ugly, mentally deficient can > have good cha, thought he couldn't acheive quest or find beautifull clothes. > Simply, people around him are showing pity, or like him for his stupidness. > CHA is more than fame of appeareance i think. I was kind of thinking that the combination of fame and appearance could replace Cha. > One last thing, if you implement this, could you do this in an optionnal way, > in a plugin? So this is easy to choose if you want them or not. Plugins were > needed, in the begining to add optionnal things to server or to change, on a > test basis, server behaviour without interfering with CVS mainstream. I'm not sure how exactly I'm supposed to make a "plugin" for this. I'm certainly not going to write it in Python. It could conceivably be compiled out.. but at some point.. thats going to cause trouble if we ever want it to show up in the client as a stat. This change is fairly non invasive, and really won't affect things around it, or even gameplay until we make it actually do so. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel