Updating my own post since there has been IRC and Forum discussion on this Outlaw thing. These changes to the initial proposal have been suggested which I am willing to go along with... Use a counter rather than a flag, Failed stealing attempts against other players, attacking or killing a player who is not an outlaw will all add a point to this counter. Getting killed *by another player* will remove a point. Other actions could also be set up to remove points. Dm command toggle_outlaw will become of course set_outlaw... The Who command will show something relating to level of badness. Killing a outlaw will get you a bounty (a body part, a dropped item, or what have you.) I also suggest the following changes - a cap on the counter (rather low to avoid players doing too much damage trying to be the baddest fellow (which will happen)- something like ~10 levels of badness I was thinking.) Attacking or killing a non outlaw player gives you a point ONLY WHEN you are NOT peaceful. Otherwise it is considered an accident. If you have been killed by a sneaky peaceful fellow - call a DM to ajudicate. And before you send a scandalized reply about adding organizing PVP - consider that there is currently *no* repercussions or tracking done for Players killing Players. This would allow for such local server rules as destroying or banning players with a specific outlaw score (via script even). On Sun, 2003-08-03 at 13:55, Todd Mitchell wrote: > I would like to do two minor changes: > > 1: Add a new player flag called FLAG_OUTLAW which can be set when > players kill other players(but only players who do not have this flag > set), when stealing attempts against other players fail or by the DM > (toggle_outlaw command...). > This flag can be used as a way to block certain players from certain > areas, and if a player has been set as an outlaw it will appear on the > who command. I am sure there are other things it could be used for as > well. > > This flag will reset when you die or when it is toggled by a DM. > > For more background on this see these threads on the Crossfire fourm: > http://www.metalforge.net/cfmb/viewtopic.php?t=132 > http://www.metalforge.net/cfmb/viewtopic.php?t=133 > _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel