[CF-Devel] two new small additions

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Mon Aug 4 17:00:20 CDT 2003


Updating my own post since there has been IRC and Forum discussion on
this Outlaw thing.

These changes to the initial proposal have been suggested which I am
willing to go along with...

Use a counter rather than a flag,
Failed stealing attempts against other players, attacking or killing a
player who is not an outlaw will all add a point to this counter.

Getting killed *by another player* will remove a point.  Other actions
could also be set up to remove points.

Dm command toggle_outlaw will become of course set_outlaw...

The Who command will show something relating to level of badness.

Killing a outlaw will get you a bounty (a body part, a dropped item, or
what have you.) 

 
I also suggest the following changes -

a cap on the counter (rather low to avoid players doing too much damage
trying to be the baddest fellow (which will happen)- something like ~10
levels of badness I was thinking.)

Attacking or killing a non outlaw player gives you a point ONLY WHEN you
are NOT peaceful.  Otherwise it is considered an accident.  If you have
been killed by a sneaky peaceful fellow - call a DM to ajudicate.



And before you send a scandalized reply about adding organizing PVP -
consider that there is currently *no* repercussions or tracking done for
Players killing Players.  This would allow for such local server rules
as destroying or banning players with a specific outlaw score (via
script even).


On Sun, 2003-08-03 at 13:55, Todd Mitchell wrote:
>
     
      I would like to do two minor changes:
     
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      1: Add a new player flag called FLAG_OUTLAW which can be set when
     
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      players kill other players(but only players who do not have this flag
     
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      set), when stealing attempts against other players fail or by the DM
     
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      (toggle_outlaw command...).  
     
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      This flag can be used as a way to block certain players from certain
     
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      areas, and if a player has been set as an outlaw it will appear on the
     
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      who command.  I am sure there are other things it could be used for as
     
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      well.
     
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      This flag will reset when you die or when it is toggled by a DM.
     
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      For more background on this see these threads on the Crossfire fourm: 
     
     >
     
     
      http://www.metalforge.net/cfmb/viewtopic.php?t=132
      
      
     >
     
     
      http://www.metalforge.net/cfmb/viewtopic.php?t=133
      
      
     >
     
     
     



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