[CF-Devel] two new small additions
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Mon Aug 4 17:00:20 CDT 2003
Updating my own post since there has been IRC and Forum discussion on
this Outlaw thing.
These changes to the initial proposal have been suggested which I am
willing to go along with...
Use a counter rather than a flag,
Failed stealing attempts against other players, attacking or killing a
player who is not an outlaw will all add a point to this counter.
Getting killed *by another player* will remove a point. Other actions
could also be set up to remove points.
Dm command toggle_outlaw will become of course set_outlaw...
The Who command will show something relating to level of badness.
Killing a outlaw will get you a bounty (a body part, a dropped item, or
what have you.)
I also suggest the following changes -
a cap on the counter (rather low to avoid players doing too much damage
trying to be the baddest fellow (which will happen)- something like ~10
levels of badness I was thinking.)
Attacking or killing a non outlaw player gives you a point ONLY WHEN you
are NOT peaceful. Otherwise it is considered an accident. If you have
been killed by a sneaky peaceful fellow - call a DM to ajudicate.
And before you send a scandalized reply about adding organizing PVP -
consider that there is currently *no* repercussions or tracking done for
Players killing Players. This would allow for such local server rules
as destroying or banning players with a specific outlaw score (via
script even).
On Sun, 2003-08-03 at 13:55, Todd Mitchell wrote:
>
I would like to do two minor changes:
>
>
1: Add a new player flag called FLAG_OUTLAW which can be set when
>
players kill other players(but only players who do not have this flag
>
set), when stealing attempts against other players fail or by the DM
>
(toggle_outlaw command...).
>
This flag can be used as a way to block certain players from certain
>
areas, and if a player has been set as an outlaw it will appear on the
>
who command. I am sure there are other things it could be used for as
>
well.
>
>
This flag will reset when you die or when it is toggled by a DM.
>
>
For more background on this see these threads on the Crossfire fourm:
>
http://www.metalforge.net/cfmb/viewtopic.php?t=132
>
http://www.metalforge.net/cfmb/viewtopic.php?t=133
>
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