Todd Mitchell wrote: > > Getting killed *by another player* will remove a point. Other actions > could also be set up to remove points. Not of course that players who are outlawed could control this (eg, have a friend kill them). > > Dm command toggle_outlaw will become of course set_outlaw... > > The Who command will show something relating to level of badness. More interesting would be having wanted posters in scorn or other cities. > > > And before you send a scandalized reply about adding organizing PVP - > consider that there is currently *no* repercussions or tracking done for > Players killing Players. This would allow for such local server rules > as destroying or banning players with a specific outlaw score (via > script even). Player killing other players is logged in the server logs, so server admins can easily see who has killed who. I'm pretty sure there is already a 'killer' field in the player object, so knowing who last killed you is available. Getting a negative point for killing another player under any circumstance, but also allowing a 'forgive' command seems like a reasonable approach. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel