[CF-Devel] two new small additions
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Wed Aug 6 01:33:35 CDT 2003
On Tue, 2003-08-05 at 02:45, Mark Wedel wrote:
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Todd Mitchell wrote:
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> Getting killed *by another player* will remove a point. Other actions
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> could also be set up to remove points.
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Not of course that players who are outlawed could control this (eg, have a
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friend kill them).
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I don't mind if players who which to loose their outlaw status have a
friend kill them since they will still get killed - which isn't nice.
It does point out a problem with bounties though. I think a prestige
bounty is probably better than a value bounty.
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> Dm command toggle_outlaw will become of course set_outlaw...
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> The Who command will show something relating to level of badness.
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More interesting would be having wanted posters in scorn or other cities.
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The idea behind putting it in who is to give players a good warning
system on who is either a thief or a killer. A wanted board would be
nice too however. I think that players should be able to see
always/immediatly who to watch out for though.
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I'm pretty sure there is already a 'killer' field in the player object, so
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knowing who last killed you is available. Getting a negative point for killing
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another player under any circumstance, but also allowing a 'forgive' command
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seems like a reasonable approach.
Killer is just a char field that stores the name of your killer - maybe
I can whip up a forgive command by looking up the name in killer but if
you are killed by a giant before you can forgive your friend then he
would be out of luck.
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