On Tue, 2003-08-05 at 02:45, Mark Wedel wrote: > Todd Mitchell wrote: > > > > > Getting killed *by another player* will remove a point. Other actions > > could also be set up to remove points. > > Not of course that players who are outlawed could control this (eg, have a > friend kill them). > I don't mind if players who which to loose their outlaw status have a friend kill them since they will still get killed - which isn't nice. It does point out a problem with bounties though. I think a prestige bounty is probably better than a value bounty. > > > > Dm command toggle_outlaw will become of course set_outlaw... > > > > The Who command will show something relating to level of badness. > > More interesting would be having wanted posters in scorn or other cities. > > The idea behind putting it in who is to give players a good warning system on who is either a thief or a killer. A wanted board would be nice too however. I think that players should be able to see always/immediatly who to watch out for though. > > I'm pretty sure there is already a 'killer' field in the player object, so > knowing who last killed you is available. Getting a negative point for killing > another player under any circumstance, but also allowing a 'forgive' command > seems like a reasonable approach. Killer is just a char field that stores the name of your killer - maybe I can whip up a forgive command by looking up the name in killer but if you are killed by a giant before you can forgive your friend then he would be out of luck. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel