[CF-Devel] two new small additions

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Wed Aug 6 01:33:35 CDT 2003


On Tue, 2003-08-05 at 02:45, Mark Wedel wrote:
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      Todd Mitchell wrote:
     
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      > Getting killed *by another player* will remove a point.  Other actions
     
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      > could also be set up to remove points.
     
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        Not of course that players who are outlawed could control this (eg, have a 
     
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      friend kill them).
     
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I don't mind if players who which to loose their outlaw status have a
friend kill them since they will still get killed - which isn't nice. 
It does point out a problem with bounties though.  I think a prestige
bounty is probably better than a value bounty.

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      > Dm command toggle_outlaw will become of course set_outlaw...
     
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      > The Who command will show something relating to level of badness.
     
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        More interesting would be having wanted posters in scorn or other cities.
     
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     The idea behind putting it in who is to give players a good warning
system on who is either a thief or a killer.  A wanted board would be
nice too however.  I think that players should be able to see
always/immediatly who to watch out for though.

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        I'm pretty sure there is already a 'killer' field in the player object, so 
     
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      knowing who last killed you is available.  Getting a negative point for killing 
     
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      another player under any circumstance, but also allowing a 'forgive' command 
     
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      seems like a reasonable approach.
     
     
Killer is just a char field that stores the name of your killer - maybe
I can whip up a forgive command by looking up the name in killer but if
you are killed by a giant before you can forgive your friend then he
would be out of luck.


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