[CF-Devel] multistage map
   
   
   crossfire-devel-admin at archives.real-time.com
   
   
   crossfire-devel-admin at archives.real-time.com
       
   
   
   
   Fri Aug  8 05:08:24 CDT 2003
   
   
   
    
    
  
    
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Le Jeudi 07 Août 2003 21:58, Todd Mitchell a écrit :
>
     
      That's pretty friggin cool.  I have tried faking this in the past, but
     
     >
     
      having it work so you can look down over the folks on the ground is really
     
     >
     
      nice to see.
     
     >
     
      Now if we can get different blocking types worked in so that you block by
     
     >
     
      movement type (flying, walking, swiming...) and have arrows flying over
     
     >
     
      water and low walls, players jumping over pits, forcefields that block
     
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      flying objects... then we can build some real interesting maps.
     
     >
     
     
     
For now, still fix the multistage and make it work well. But really need some 
GFXer to draw the cuttable wall.
I mean by cuttable wall a wall that
1st can extend as much you want by staking several of them on adjacent square
2nd has a version with looks like classical ones in fact has the same position 
of the on 1st case, so i can stack a cut version on top of a long long 
stacked wall tho create, for example the 5st stage of a tower.
I tried myself but am too bad. One thing i understodd is, since there is a 
thickness to wall, and to make them stackable you need to put them at tiles 
borders, you will need a 2nd tile next to actual one to draw prts of borders.
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     >
     
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