-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Le Jeudi 07 Août 2003 21:58, Todd Mitchell a écrit : > That's pretty friggin cool. I have tried faking this in the past, but > having it work so you can look down over the folks on the ground is really > nice to see. > Now if we can get different blocking types worked in so that you block by > movement type (flying, walking, swiming...) and have arrows flying over > water and low walls, players jumping over pits, forcefields that block > flying objects... then we can build some real interesting maps. > For now, still fix the multistage and make it work well. But really need some GFXer to draw the cuttable wall. I mean by cuttable wall a wall that 1st can extend as much you want by staking several of them on adjacent square 2nd has a version with looks like classical ones in fact has the same position of the on 1st case, so i can stack a cut version on top of a long long stacked wall tho create, for example the 5st stage of a tower. I tried myself but am too bad. One thing i understodd is, since there is a thickness to wall, and to make them stackable you need to put them at tiles borders, you will need a 2nd tile next to actual one to draw prts of borders. > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.2 (GNU/Linux) iD8DBQE/M3acHHGOa1Q2wXwRAv4jAKCaxbdOtmF2J+G3+f6kyPexP0YVCQCggQd/ AhxgairFovaCe1U/N0PJOQc= =9zbO -----END PGP SIGNATURE----- _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel