-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Le Lundi 11 Août 2003 13:39, Sebastian Andersson a écrit : > On Mon, Aug 11, 2003 at 10:22:32AM +0200, tchize wrote: > > What happens if a player decide to disconnect after locking worthless > > items while other player has put an excalibur for trade? > > And what if they don't agree and a player refuse to pull again first > > lever to take back items? > > They pull the first level again and take the items back? > > The design is quite simple: > Submitting a working map should be even more simple :) > -------------+---+---+------------- > > P1 L1 / T1|T2 \ L2 P2 > L3 | D2|D1 | L4 > > -------------+---+---+------------- > > -, | & + = walls. \ and / are doors. > > Player 1 (P1) puts the objects at T1, then pulls L1 which closes his > door. > Player 2 (P2) puts the objects at T2, then pulls L2 which closes her > door. > > They both inspect the items. If they like them, they pull L3 & L4 > which transfers the objects to D2 and D1. > > When T1 & T2 is empty, the levers are reset and the doors open. > > If they don't agree, they pull L1 or L2 and their door opens (unless > a transfer is in progress already), L3 & L4 is reset. > > I think raffles 2 has something like this, but only for "safe" one way > teleportation, but its design can probably be extended. > > > _BUT_ I think that one should think about how this affects the game > play first though. Not every cool feature is good for the games > feeling, there are always consequences. > > It is often said that CF is a RPG game, but player to player interaction > is quite limited and one's interaction with NPCs is mostly carried out > with a weapon in hand. Not much roleplaying going on. I don't think > this change would enhance roleplaying, quite the opposite if it were > added to the client and I'm not thrilled about a map implementaiton > either. In RL(tm), there is no such thing as a safe trade nor should > there be one in a virtual world IMO. It just reduces the immersion to > the point of making you think you're accessing a SQL server. The best > one can do is to have a trusted third party that helps you (ie find > another player you both trust), you can pay half in advance and half > afterwards or you'll have to take your chances (perhaps allow the > other player to PK you if you try to fool them). > > And what's the problem really? If someone wants to take advantage of > you, don't deal with them anymore. Tell others about them. > Its not like it is the end of the game if someone fooled you of your > shimmering turban or that chaos sword. If you managed to get it once, > it is probably easier to get it the next time. > > /Sebastian Yeah i agree, this perhaps is better Role playing if you can fool other player and steal them (well in fact the steal capacity is better combined with improved invisibility) > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.2 (GNU/Linux) iD8DBQE/N3VuHHGOa1Q2wXwRAoZ0AJ43JU47Oj5WWcpcTo6+jNkBjAL/kwCfdKSQ 85sDD9BEllyyuBAYlNa4k2Y= =1Pg2 -----END PGP SIGNATURE----- _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel