[CF-Devel] Re: [CF-Devel] Features suggestions: 'mail' box & blackboard
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Mon Aug 11 05:52:06 CDT 2003
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Le Lundi 11 Août 2003 13:39, Sebastian Andersson a écrit :
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On Mon, Aug 11, 2003 at 10:22:32AM +0200, tchize wrote:
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> What happens if a player decide to disconnect after locking worthless
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> items while other player has put an excalibur for trade?
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> And what if they don't agree and a player refuse to pull again first
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> lever to take back items?
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>
They pull the first level again and take the items back?
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>
The design is quite simple:
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Submitting a working map should be even more simple :)
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-------------+---+---+-------------
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>
P1 L1 / T1|T2 \ L2 P2
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L3 | D2|D1 | L4
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-------------+---+---+-------------
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-, | & + = walls. \ and / are doors.
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>
Player 1 (P1) puts the objects at T1, then pulls L1 which closes his
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door.
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Player 2 (P2) puts the objects at T2, then pulls L2 which closes her
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door.
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They both inspect the items. If they like them, they pull L3 & L4
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which transfers the objects to D2 and D1.
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When T1 & T2 is empty, the levers are reset and the doors open.
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If they don't agree, they pull L1 or L2 and their door opens (unless
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a transfer is in progress already), L3 & L4 is reset.
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I think raffles 2 has something like this, but only for "safe" one way
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teleportation, but its design can probably be extended.
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>
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_BUT_ I think that one should think about how this affects the game
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play first though. Not every cool feature is good for the games
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feeling, there are always consequences.
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It is often said that CF is a RPG game, but player to player interaction
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is quite limited and one's interaction with NPCs is mostly carried out
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with a weapon in hand. Not much roleplaying going on. I don't think
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this change would enhance roleplaying, quite the opposite if it were
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added to the client and I'm not thrilled about a map implementaiton
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either. In RL(tm), there is no such thing as a safe trade nor should
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there be one in a virtual world IMO. It just reduces the immersion to
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the point of making you think you're accessing a SQL server. The best
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one can do is to have a trusted third party that helps you (ie find
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another player you both trust), you can pay half in advance and half
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afterwards or you'll have to take your chances (perhaps allow the
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other player to PK you if you try to fool them).
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And what's the problem really? If someone wants to take advantage of
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you, don't deal with them anymore. Tell others about them.
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Its not like it is the end of the game if someone fooled you of your
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shimmering turban or that chaos sword. If you managed to get it once,
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it is probably easier to get it the next time.
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/Sebastian
Yeah i agree, this perhaps is better Role playing if you can fool other player
and steal them (well in fact the steal capacity is better combined with
improved invisibility)
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>
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