On Mon, Aug 11, 2003 at 12:52:06PM +0200, tchize wrote: > Yeah i agree, this perhaps is better Role playing if you can fool other player > and steal them (well in fact the steal capacity is better combined with > improved invisibility) I'm suspecting you are ironic here. If you are not, then I agree with you. Of course players should be able to steal and trick each other in a RPG! How else to play a thief or trickster ? They should of course also use common sense and not do this to newbies or to the same target over and over again. Its a shame that players are so weak compared to how much damage they can deal, otherwise PKing should be allowed at more servers in my opinion. The other guild members can revenge your death and thus scare wanna be player killers (and all the monsters line up at the guilds to join... ;-). A really nice way to get more player to player interaction, compared to shouted auctions and requests for help/items IF one wants to participate in a virtual world and not just another multi player game. All "bad" player to player interactions can also be delt with quite easily. If the players don't want it, write a line about it in the rules document for the server. Ie: "This CF server is a multi player game, not a virtual world. The players are supposed to be friendly to each other and treat each other with respect. That means, among other things: No player killing, no stealing from other players and don't lie or try to fool other players". Does it have to be more complicated? When players no longer can respect simple rules and can't understand reminders from the DMs, then it might be time to deal with it through code changes, but is this a problem yet? Its not like CF servers have 20 14 years old boys online that think they own the whole internet and the rest of us are there to make them happy. /Sebastian _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel