[CF-Devel] Re: [CF-Devel] Features suggestions: 'mail' box & blackboard
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Mon Aug 11 10:06:35 CDT 2003
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Le Lundi 11 Août 2003 18:08, Sebastian Andersson a écrit :
>
On Mon, Aug 11, 2003 at 12:52:06PM +0200, tchize wrote:
>
> Yeah i agree, this perhaps is better Role playing if you can fool other
>
> player and steal them (well in fact the steal capacity is better combined
>
> with improved invisibility)
>
>
I'm suspecting you are ironic here. If you are not, then I agree with you.
was not
>
Of course players should be able to steal and trick each other in a RPG!
>
How else to play a thief or trickster ? They should of course also use
>
common sense and not do this to newbies or to the same target over and
>
over again. Its a shame that players are so weak compared to how much
>
damage they can deal, otherwise PKing should be allowed at more servers
>
in my opinion. The other guild members can revenge your death and thus
>
scare wanna be player killers (and all the monsters line up at the guilds
>
to join... ;-).
I remember a game where a guild decided as main rule kill all less than level
15 players, cause they deserve it.
>
A really nice way to get more player to player
>
interaction, compared to shouted auctions and requests for help/items
>
IF one wants to participate in a virtual world and not just another
>
multi player game.
>
>
All "bad" player to player interactions can also be delt with quite
>
easily. If the players don't want it, write a line about it in the rules
>
document for the server. Ie:
>
"This CF server is a multi player game, not a virtual world.
>
The players are supposed to be friendly to each other and treat
>
each other with respect. That means, among other things:
>
No player killing, no stealing from other players and don't
>
lie or try to fool other players".
>
>
Does it have to be more complicated?
>
>
When players no longer can respect simple rules and can't understand
>
reminders from the DMs, then it might be time to deal with it through
>
code changes, but is this a problem yet? Its not like CF servers have
>
20 14 years old boys online that think they own the whole internet and
>
the rest of us are there to make them happy.
what a pity, it's just so funny to kick such player as dm :P
>
>
/Sebastian
>
>
_______________________________________________
>
crossfire-devel mailing list
>
crossfire-devel at lists.real-time.com
>
https://mailman.real-time.com/mailman/listinfo/crossfire-devel
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.2.2 (GNU/Linux)
iD8DBQE/N7EBHHGOa1Q2wXwRAqeoAKDeDk83nkaRIU6zlL+vbi0WOBW/3wCfdxXS
WV0R1SuurvBYOFkQVMASKLM=
=LFE/
-----END PGP SIGNATURE-----
_______________________________________________
crossfire-devel mailing list
crossfire-devel at lists.real-time.com
https://mailman.real-time.com/mailman/listinfo/crossfire-devel
More information about the crossfire
mailing list