[CF-Devel] Re: [CF-Devel] Features suggestions: 'mail' box & blackboard

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Tue Aug 12 00:41:27 CDT 2003


Sebastian Andersson wrote:
>
     
      On Mon, Aug 11, 2003 at 10:22:32AM +0200, tchize wrote:
     
     
>
     
      It is often said that CF is a RPG game, but player to player interaction
     
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      is quite limited and one's interaction with NPCs is mostly carried out
     
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      with a weapon in hand. Not much roleplaying going on. I don't think
     
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      this change would enhance roleplaying, quite the opposite if it were
     
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      added to the client and I'm not thrilled about a map implementaiton
     
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      either. In RL(tm), there is no such thing as a safe trade nor should
     
     >
     
      there be one in a virtual world IMO. It just reduces the immersion to
     
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      the point of making you think you're accessing a SQL server. The best
     
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      one can do is to have a trusted third party that helps you (ie find
     
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      another player you both trust), you can pay half in advance and half
     
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      afterwards or you'll have to take your chances (perhaps allow the
     
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      other player to PK you if you try to fool them).
     
     
  True, but in real life, there are mechanisms to safely trade items.  But this 
is more in the sense that there are laws to also enforce that.  If you went to a 
store, but didn't pay them the money, you'd get arrested for shoplifting. 
Likewise, if you pay for something, but never received it, you'd sic the law on 
them.

  Most everyone trades honestly in real life because they know the consequences 
if they don't. There are also courts to sue the people (he gave me damaged 
goods, etc).

  Arguably, the problem in crossfire is really that there is little consequence 
for not properly trading items.  If you're stronger than the other player, what 
is he going to do you?  And even if your stronger, killing the other player is 
still strongly discouraged.

  I personally have no problem with a trading office located in the towns as 
described - players who want to 'honestly' trade can use that.

  But if your in a dungeon and trading items, all bets are off.  Having a fairly 
complex logic in the server and client doesn't seem like a good solution to me.

  If anything, the solution is probably having some real consequences for bad 
trades.  One could in theory do something like ebay - you get reviews from your 
trading partners, so someone could say 'this person totally screwed me', and you 
might be less inclined to trade with them than the person that has done numerous 
trades which people said were fair traes.



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