[CF-Devel] Re: [CF-Devel] Re: [CF-Devel] Patch submission: item
renaming
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Thu Aug 21 02:59:12 CDT 2003
(sorry for reply delay, didn't access a comp for some days)
>
Correct. However, for those command, the issue is simpler - there is
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only one object being activated in question. Arguably, the rename
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command could work similar, something like
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rename 'chain mail' to 'my favorite armor'
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where the rename command looks for an item that matches 'chain
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mail'. This probably makes more sense.
And for rename too only one object is taken into account...
I agree the 'rename <what> to <what>' makes more sense. I'll try to
implement that that way. But i will enforce the use of the ' to separate
names, even if you can use partial names of course :-)
Or use both syntaxes, based on the presence of ' or not
Hum, but would 'rename <what>' make sense to erase the custom name??
Else i can simply add some other command to erase the custom name...
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If your 100% keyboard prone, your using the text version of mark item
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which is doing the same matching. If your using the mouse, then some
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better interface can be used (it can send the item tag for the object
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selected).
I try to be keyboard prone, yeah :-) (since it's easier for playing CF imo)
And as i said right now i don't feel like messing with the client (yet)
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For object custom names, you should be sure that the new name is only
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printable characters (no line feeds, newlines, etc).
Ok, pretty straightforward to check.
I'll fix my code & send some more patches when it's ready :-)
Nicolas 'Ryo'
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