(sorry for reply delay, didn't access a comp for some days) > Correct. However, for those command, the issue is simpler - there is > only one object being activated in question. Arguably, the rename > command could work similar, something like > > rename 'chain mail' to 'my favorite armor' > > where the rename command looks for an item that matches 'chain > mail'. This probably makes more sense. And for rename too only one object is taken into account... I agree the 'rename <what> to <what>' makes more sense. I'll try to implement that that way. But i will enforce the use of the ' to separate names, even if you can use partial names of course :-) Or use both syntaxes, based on the presence of ' or not Hum, but would 'rename <what>' make sense to erase the custom name?? Else i can simply add some other command to erase the custom name... > If your 100% keyboard prone, your using the text version of mark item > which is doing the same matching. If your using the mouse, then some > better interface can be used (it can send the item tag for the object > selected). I try to be keyboard prone, yeah :-) (since it's easier for playing CF imo) And as i said right now i don't feel like messing with the client (yet) > For object custom names, you should be sure that the new name is only > printable characters (no line feeds, newlines, etc). Ok, pretty straightforward to check. I'll fix my code & send some more patches when it's ready :-) Nicolas 'Ryo' _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel