[CF-Devel] Fun feature to do, maybe difficult...

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Thu Aug 28 02:13:10 CDT 2003


>
     
      A long map which you had no way to get back to down probably won't get 
     
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      played that much. I'd probably never play such a map - I wouldn't want 
     
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      to get stuck playing such a map. And even then, it is basically 
     
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      impossible to do as you say - if you die, you'd get out of that map 
     
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      (although, a more costly mechanism). But other case would be just kill 
     
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      the client and return tomorrow - map will have been reset, so you'd 
     
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      get put back at your home location. 
     
     
One solution i had for that would be to put beds during that long 
quest... so people can save their character. Of course, if after saving 
they die, and die, and lose too many levels to be able to complete the 
quest, that's an issue....

>
     
      The word of recall has a time factor, so isn't an instant way to safe 
     
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      your life. At one arguement, which is probably quite true, is that if 
     
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      you have time enough to react to do something like word of recall or 
     
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      town portal, why not just drink that potion of healing? 
     
     
When you are middle or high-level in wisdom, WoR is pretty fast. At 
really high levels, like >90, it's almost instant. So it is sometimes a 
good way to exit fast. As for drinking a potion of healing, sometimes 
you find yourself in situations where you'd have to drink two or three 
at once to survive, right? So in some cases it is imo more interesting 
to flee completely :-)

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      Probably a more interesting way to make difficult maps is set a zero 
     
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      reset time for them (As well as swap out time). No more beating down 
     
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      that big tough monster, exiting back up to heal some, going down and 
     
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      do so again - map would reset, so monster would always be at full 
     
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      strength when you fight it. 
     
     
That is an interesting idea. The trouble, of course, would be that you 
defeat the big boss, exit the map, reenter - et voilà, boss is back... 
We could imagine needing a key to access the big boss, but again that 
implies that you must get the key each time you wish to enter the final 
boss map, so the map containing the key must also have a reset/swap time 
of zero (else no point of zero reset time for boss's map).... so you'd 
end up making much xp like that, no?

Just my 2 cents of €

Nicolas 'Ryo'



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